public UnlockLootCrateSlotDialog ShowNoFreeSlotsDialog(LootCrateType crateType, TextDialog.OnConfirm onConfirm) { if (WPFMonoBehaviour.gameData.m_noFreeCrateSlotsPopup == null) { return(null); } UnlockLootCrateSlotDialog component = UnityEngine.Object.Instantiate <GameObject>(WPFMonoBehaviour.gameData.m_noFreeCrateSlotsPopup).GetComponent <UnlockLootCrateSlotDialog>(); component.Open(); component.SetOnConfirm(onConfirm); int openTimeForCrate = LootCrateSlots.GetOpenTimeForCrate(crateType); component.InitPopup(LootCrateSlot.GetSnoutCoinPrice(crateType, (float)openTimeForCrate), openTimeForCrate, LootCrateSlots.GetCratePrefab(crateType), crateType); return(component); }
private void ShowPurchasePopup(UnlockLootCrateSlotDialog.UnlockType unlockType) { this.unlockPrice = 0; int snoutPrice = LootCrateSlot.GetSnoutCoinPrice(this.crateType, this.TimeLeftInSeconds()); this.lootCrateSlots.ShowUnlockDialog(this.crateType, snoutPrice, (int)this.TimeLeftInSeconds(), delegate { if (unlockType == UnlockLootCrateSlotDialog.UnlockType.StartUnlocking) { this.ActivateLootCrateSlot(); } else if (GameProgress.UseSnoutCoins(snoutPrice)) { this.unlockPrice = snoutPrice; Singleton <AudioManager> .Instance.Spawn2dOneShotEffect(WPFMonoBehaviour.gameData.commonAudioCollection.snoutCoinUse); SnoutButton.Instance.UpdateAmount(false); this.OnCrateUnlocked(0); this.OpenCrate(); } }, unlockType); }
private void UpdateLabels() { string formattedTimeFromSeconds = LootCrateSlot.GetFormattedTimeFromSeconds((int)this.TimeLeftInSeconds()); this.nextLabelUpdateTime = Time.realtimeSinceStartup + 1f; TextMeshHelper.UpdateTextMeshes(this.timeLabel, formattedTimeFromSeconds, false); TextMeshHelper.UpdateTextMeshes(this.priceLabel, string.Format("{0} [snout]", LootCrateSlot.GetSnoutCoinPrice(this.crateType, this.TimeLeftInSeconds())), false); TextMeshSpriteIcons[] componentsInChildren = this.priceTf.GetComponentsInChildren <TextMeshSpriteIcons>(); if (componentsInChildren != null) { for (int i = 0; i < componentsInChildren.Length; i++) { componentsInChildren[i].UpdateIcons(); } } }