void Start() { healthComponent = GetComponent <HealthComponent> (); cronometro = GetComponent <Cronometro> (); healthBarSlider.maxValue = healthComponent.maximumHealth; healthBarSlider.minValue = 0f; loopsComponent = GetComponent <LoopsComponent>(); }
// Use this for initialization void Start() { loopsComponent = GetComponent <LoopsComponent> (); mainLevelManager = FindObjectOfType <LevelManager> (); spriteRendered = GetComponent <SpriteRenderer> (); healthComponent = GetComponent <HealthComponent> (); effectsManager = GetComponent <EffectsManagerComponent>(); movement = GetComponent <PlayerMovementComponent>(); }
void OnTriggerEnter2D(Collider2D collider) { LoopsComponent l = collider.gameObject.GetComponent <LoopsComponent>(); if (l) { l.rightDirection = true; } }
void OnTriggerEnter2D(Collider2D collider) { LoopsComponent l = collider.gameObject.GetComponent <LoopsComponent>(); Cronometro c = collider.gameObject.GetComponent <Cronometro>(); if (l) { l.IncreaseLoops(); } }