private GameObject m_MedalReardNewImg; //勋章奖励New提示图标 public override void InitUIData() { base.InitUIData(); Inst = this; InitPraseXmlData(); InitClassify(); InitMedalMaxCountShow(); m_Prefab = UIResourceMgr.LoadPrefab(common.prefabPath + "UI_Home/UI_HandBookItem") as GameObject; m_Grid = selfTransform.FindChild("ItemList/Grid"); m_HeroLayout = selfTransform.FindChild("ItemList/Grid").GetComponent <LoopLayout>(); m_DeitiesSelectImg = selfTransform.FindChild("DeitiesBtn/SelectStateImg").gameObject; m_DeitiesNotSelectImg = selfTransform.FindChild("DeitiesBtn/NotSelectStateImg").gameObject; m_PeopleSelectImg = selfTransform.FindChild("PeopleBtn/SelectStateImg").gameObject; m_PeopleNotSelectImg = selfTransform.FindChild("PeopleBtn/NotSelectStateImg").gameObject; m_DevdilSelectImg = selfTransform.FindChild("DevdilBtn/SelectStateImg").gameObject; m_DevdilNotSelectImg = selfTransform.FindChild("DevdilBtn/NotSelectStateImg").gameObject; m_MedalReardNewImg = m_ReardBtn.transform.FindChild("NewImg").gameObject; HomeControler.Inst.PushFunly(9, 71); GameEventDispatcher.Inst.addEventListener(GameEventID.HB_GetMedalPop, ShowGetMedalPop); GameEventDispatcher.Inst.addEventListener(GameEventID.HB_GetSTuJianHeros, RefreshTips); captionPath = "caption"; }
public override void InitUIData() { base.InitUIData(); Inst = this; ParseHeroCloneXmlData(); m_Grid = selfTransform.FindChild("HeroList/ListLayOut"); m_HeroLayout = selfTransform.FindChild("HeroList/ListLayOut").GetComponent <LoopLayout>(); m_ConAssetIcon = selfTransform.FindChild("TopPanel/ConImg").GetComponent <Image>(); m_MakAnim = selfTransform.FindChild("Msk").GetComponent <Animator>(); GameObject _modelViewRoom = GameObject.Find("ModelViewRoom"); m_HeroCloneAnim = _modelViewRoom.transform.FindChild("Camera2/ElementBody01/Playground Light/ElementBody01").GetComponent <Animation>(); // m_HeroCloneAnim = GameObject.Find("ModelViewRoom/Camera2/ElementBody01/Playground Light/ElementBody01").GetComponent<Animation>(); m_ConAssetId = m_HeroCloneList[0].getCloneCostId(); m_HeroCloneItemObj = UIResourceMgr.LoadPrefab(common.prefabPath + m_HeroCloneItemUrl) as GameObject; HomeControler.Inst.PushFunly(7, 114); UI_CaptionManager cap = UI_CaptionManager.GetInstance(); if (cap != null) { cap.AwakeUp(M_CapPos); } GameEventDispatcher.Inst.addEventListener(GameEventID.HE_HeroCloneInject, UpdateHeroCloneDataUI); }
public override void InitUIData() { _instance = this; base.InitUIData(); _Grid = selfTransform.FindChild("HeroList/ListLayOut"); _gridLayout = selfTransform.FindChild("HeroList/ListLayOut").GetComponent <LoopLayout>(); curCount = selfTransform.FindChild("SortObj/NumberBg/CurPlayers_txt").GetComponent <Text>(); maxCount = selfTransform.FindChild("SortObj/NumberBg/MaxPlayers_txt").GetComponent <Text>(); AddHeroObj = selfTransform.FindChild("SortObj/NumberBg").gameObject; m_addBg = selfTransform.FindChild("SortObj/NumberBg/Image").gameObject; SetHeroBagBtn = selfTransform.FindChild("SortObj/NumberBg/add").GetComponent <Button>(); SetHeroBagBtn.onClick.AddListener(new UnityAction(OnSetHeroBagBtn)); SortSlidebtn = selfTransform.FindChild("SortObj/SortHeroBagBtn").GetComponent <UI_SlideBtn>(); SortHeroBagtext = selfTransform.FindChild("SortObj/SortHeroBagBtn/Text").GetComponent <Text>(); selfTransform.FindChild("SortObj/LevelsortBtn").GetComponent <Button>().onClick.AddListener(OnLevelsortBtn); selfTransform.FindChild("SortObj/QualitysortBtn").GetComponent <Button>().onClick.AddListener(OnQualitysortBtn); ////点击响应 //selfTransform.FindChild("ModelRotaeBtn").GetComponent<Button>().onClick.AddListener(new UnityAction(OnclickModelBtn)); GameEventDispatcher.Inst.addEventListener(GameEventID.KE_HeroBagItemSizeShow, OnKE_HeroBagItemSizeShow); GameEventDispatcher.Inst.addEventListener(GameEventID.UI_FragmentComposeHeroSuccess, OnRecruitSuccess); HeroListSort(); }
public override void InitUIData() { base.InitUIData(); m_HeroLayout = selfTransform.FindChild("HeroList/HeroLayout").GetComponent <LoopLayout>(); m_HeroItem = UIResourceMgr.LoadPrefab(common.prefabPath + "UI_Home/UI_HeroItem") as GameObject; inst = this; }
public override void InitUIView() { base.InitUIView(); m_LoopLayout = selfTransform.FindChild("UI_BG_Right_Goods/new/Right/ListItems/loopLayout").GetComponent <LoopLayout>(); GameEventDispatcher.Inst.addEventListener(GameEventID.KE_ShowGift, GiftShow); GameEventDispatcher.Inst.addEventListener(GameEventID.KE_ModItemNum, OnUpdateShow); SelectItem(EM_SORT_COMMON_ITEM.EM_SORT_COMMON_ITEM_ALL); }
public override void InitUIData() { base.InitUIData(); m_HeroLayout = selfTransform.FindChild("HeroList/HeroLayout").GetComponent <LoopLayout>(); inst = this; }
public override void InitUIData() { base.InitUIData(); _instance = this; m_LoopLayout = selfTransform.FindChild("UI_BG_Right_Rune/Grid").GetComponent <LoopLayout>(); runeMassage = selfTransform.FindChild("UI_BG_Left_Rune").gameObject; GameEventDispatcher.Inst.addEventListener(GameEventID.Net_RefreshItem, UpdateRuneShow); }
public override void InitUIData() { base.InitUIData(); _inst = this; m_LoopLayout = selfTransform.FindChild("Panel/ScrollRect/ListLayout").GetComponent <LoopLayout>(); m_CloseBtn = selfTransform.FindChild("Panel/CloseBtn").GetComponent <Button>(); m_CloseBtn.onClick.AddListener(new UnityAction(onClose)); }
public List <int> mGiftList; //掉落包id public override void InitUIData() { base.InitUIData(); inist = this; mGiftList = new List <int>(); Transform main = transform.FindChild("UI_BG_Main"); mOK = main.FindChild("UI_Btn_ok").GetComponent <Button>(); mOK.onClick.AddListener(OnOK); mLoopLayout = main.FindChild("goodslist/grid").GetComponent <LoopLayout>(); mScrollBar = main.FindChild("goodslist/Scrollbar").gameObject; }
public override void InitUIData() { base.InitUIData(); _instance = this; mCloseBtn = selfTransform.FindChild("CloseBtn").GetComponent <Button>(); mCloseImage = selfTransform.FindChild("CloseBtn").GetComponent <Image>(); mCloseText = selfTransform.FindChild("CloseBtn/Text").GetComponent <Text>(); mHeader = selfTransform.FindChild("Image/Text").GetComponent <Text>(); m_RewardItem_List = selfTransform.FindChild("ItemList/Grid").GetComponent <RectTransform>(); m_RewardItemLayout = selfTransform.FindChild("ItemList/Grid").GetComponent <LoopLayout>(); mCloseBtn.onClick.AddListener(new UnityEngine.Events.UnityAction(OnClickBtn)); }
public override void InitUIData() { inst = this; _artifactLayout = selfTransform.FindChild("Artifact/ArtifactLayout").GetComponent <LoopLayout>(); _backBtn = selfTransform.FindChild("UI_BG_Top/UI_Btn_Back").GetComponent <Button>(); _backBtn.onClick.AddListener(new UnityEngine.Events.UnityAction(OnClickBackBtn)); _artifactAdd = selfTransform.FindChild("ArtifactAdd").GetComponent <Button>(); _artifactAdd.onClick.AddListener(new UnityEngine.Events.UnityAction(OnClickArtifactAdd)); uiMark = DreamFaction.UI.Core.UIMark.Artifact; HomeControler.Inst.PushFunly(8, 32); captionPath = "caption"; }
public override void InitUIData() { base.InitUIData(); _inst = this; m_HeroListOBJ = selfTransform.FindChild("RightPanel/HerolLsit/ListLayout"); m_LoopLayout = m_HeroListOBJ.GetComponent <LoopLayout>(); m_BackBtn = selfTransform.FindChild("TopPanel/TopTittle/BackBtn").GetComponent <Button>(); m_BackBtn.onClick.AddListener(new UnityAction(onBackCall)); GameEventDispatcher.Inst.addEventListener(GameEventID.G_Formation_Update, EventUpadateUI); }
public override void InitUIData() { inst = this; _backBtn = selfTransform.FindChild("TopPanel/BackBtn").GetComponent <Button>(); _backBtn.onClick.AddListener(new UnityEngine.Events.UnityAction(OnClickBackBtn)); _curExpText = selfTransform.FindChild("TopPanel/MoneyBarUI/Image/CurExp").GetComponent <Text>(); _curSelectCountText = selfTransform.FindChild("NumberTips/CurCount").GetComponent <Text>(); _dissolveBtn = selfTransform.FindChild("DissolveBtn").GetComponent <Button>(); _dissolveBtn.onClick.AddListener(new UnityEngine.Events.UnityAction(OnClickDissolve)); _gainTips = selfTransform.FindChild("GainTips").gameObject; _gainExpText = selfTransform.FindChild("GainTips/Exp/GainExp").GetComponent <Text>(); _gainGlodText = selfTransform.FindChild("GainTips/Gold/Text").GetComponent <Text>(); _emptyRune = selfTransform.FindChild("EmptyRune").gameObject; _runeList = selfTransform.FindChild("RuneList").gameObject; _runeListLayout = selfTransform.FindChild("RuneList/RuneList/ListLayout").GetComponent <LoopLayout>(); _runeTypeText = selfTransform.FindChild("RuneList/SortObj/MainBagBtn/Text").GetComponent <Text>(); _slideTypeBtn = selfTransform.FindChild("RuneList/SortObj/MainBagBtn").GetComponent <UI_SlideBtn>(); _blueBtn = selfTransform.FindChild("RuneList/SortObj/BlueBtn").GetComponent <Button>(); _blueBtn.onClick.AddListener(new UnityEngine.Events.UnityAction(OnClickBule)); _purpleBtn = selfTransform.FindChild("RuneList/SortObj/PurpleBtn").GetComponent <Button>(); _purpleBtn.onClick.AddListener(new UnityEngine.Events.UnityAction(OnClickPurple)); _greenBtn = selfTransform.FindChild("RuneList/SortObj/GreenBtn").GetComponent <Button>(); _greenBtn.onClick.AddListener(new UnityEngine.Events.UnityAction(OnClickGreen)); _redBtn = selfTransform.FindChild("RuneList/SortObj/RedBtn").GetComponent <Button>(); _redBtn.onClick.AddListener(new UnityEngine.Events.UnityAction(OnClickRed)); _spectialBtn = selfTransform.FindChild("RuneList/SortObj/SpectialBtn").GetComponent <Button>(); _spectialBtn.onClick.AddListener(new UnityEngine.Events.UnityAction(OnClickSpectial)); _allBtn = selfTransform.FindChild("RuneList/SortObj/AllBtn").GetComponent <Button>(); _allBtn.onClick.AddListener(new UnityEngine.Events.UnityAction(OnClickAll)); _emptyTips = selfTransform.FindChild("EmptyRune/Text").GetComponent <Text>(); _emptyTips.text = GameUtils.getString("runemelt_content1"); // _goldText = selfTransform.FindChild("UI_BG_Top/Gold/Text").GetComponent<Text>(); _empytLeftBtn = selfTransform.FindChild("EmptyRune/LeftBtn").GetComponent <Button>(); _empytRightBtn = selfTransform.FindChild("EmptyRune/RightBtn").GetComponent <Button>(); _empytLeftBtn.onClick.AddListener(new UnityEngine.Events.UnityAction(OnClickLeftBtn)); _empytRightBtn.onClick.AddListener(new UnityEngine.Events.UnityAction(OnClickRightBtn)); _bagNumberText = selfTransform.FindChild("RuneList/SortObj/NumberNoBg/Number").GetComponent <Text>(); _runeGameObject = selfTransform.FindChild("RuneList/RuneList").gameObject; _selectRuneExp = selfTransform.FindChild("SelectRuneExp").gameObject; _selectRuneItem = selfTransform.FindChild("SelectRuneItem").gameObject; m_Caption = selfTransform.FindChild("caption").gameObject; HomeControler.Inst.PushFunly(6, 97); UI_CaptionManager _caption = UI_CaptionManager.GetInstance(); if (_caption != null) { _caption.AwakeUp(m_Caption.transform); } }
private Text m_TiliteText = null; //标题文本 public override void InitUIData() { base.InitUIData(); Inst = this; m_Grid = selfTransform.FindChild("ItemList/Grid"); ItemMsgUI = selfTransform.FindChild("ItemMsgUI").gameObject; m_HeroLayout = m_Grid.GetComponent <LoopLayout>(); m_CloseBtn = selfTransform.FindChild("PlayerInfoItem/CloseBtn").GetComponent <Button>(); m_CloseBtn.onClick.AddListener(new UnityEngine.Events.UnityAction(OnClickCloseBtn)); m_TiliteText = selfTransform.FindChild("PlayerInfoItem/Image/TiliteText").GetComponent <Text>(); captionPath = "caption"; }
public override void InitUIData() { inst = this; _heroknapsack = selfTransform.FindChild("HeroKnapsack").gameObject; _emptyHero = selfTransform.FindChild("EmptyHero").gameObject; _emptyTips = selfTransform.FindChild("EmptyHero/Text").GetComponent <Text>(); _backBtn = selfTransform.FindChild("TopPanel/BackBtn").GetComponent <Button>(); _backBtn.onClick.AddListener(new UnityEngine.Events.UnityAction(OnClickBackBtn)); _lithBtn = selfTransform.FindChild("DissolveBtn").GetComponent <Button>(); _lithBtn.onClick.AddListener(new UnityEngine.Events.UnityAction(OnClickLitholysin)); _gainTips = selfTransform.FindChild("GiveTips").gameObject; _gainNumber = selfTransform.FindChild("GiveTips/Number").GetComponent <Text>(); _gainNumber.text = "0"; _curSelectCountText = selfTransform.FindChild("NumberTips/CurCount").GetComponent <Text>(); _teamSortType = selfTransform.FindChild("HeroKnapsack/SortObj/MainBagBtn/Text").GetComponent <Text>(); _sortSlide = selfTransform.FindChild("HeroKnapsack/SortObj/MainBagBtn").GetComponent <UI_SlideBtn>(); selfTransform.FindChild("HeroKnapsack/SortObj/QualitysortBtn").GetComponent <Button>().onClick.AddListener(new UnityEngine.Events.UnityAction(OnQualitysortBtn)); selfTransform.FindChild("HeroKnapsack/SortObj/LevelsortBtn").GetComponent <Button>().onClick.AddListener(new UnityEngine.Events.UnityAction(OnLevelsortBtn)); //selfTransform.FindChild("HeroKnapsack/DefaultBtn").GetComponent<Button>().onClick.AddListener(new UnityEngine.Events.UnityAction(OnDefaultBtn)); selfTransform.FindChild("HeroKnapsack/SortObj/QualitysortBtn/Text").GetComponent <Text>().text = GameUtils.getString("heromelt_button2"); selfTransform.FindChild("HeroKnapsack/SortObj/LevelsortBtn/Text").GetComponent <Text>().text = GameUtils.getString("heromelt_button3"); //selfTransform.FindChild("HeroKnapsack/DefaultBtn/Text").GetComponent<Text>().text = GameUtils.getString("heromelt_button10"); _curHeroLayout = selfTransform.FindChild("HeroKnapsack/HeroList/ListLayOut").GetComponent <LoopLayout>(); _curLithvalue = selfTransform.FindChild("TopPanel/Text").GetComponent <Text>(); _curLithvalue.text = ObjectSelf.GetInstance().ExpFruit.ToString(); _empytLeftBtn = selfTransform.FindChild("EmptyHero/LeftBtn").GetComponent <Button>(); _empytRightBtn = selfTransform.FindChild("EmptyHero/RightBtn").GetComponent <Button>(); _empytLeftBtn.onClick.AddListener(new UnityEngine.Events.UnityAction(OnClickLeftBtn)); _empytRightBtn.onClick.AddListener(new UnityEngine.Events.UnityAction(OnClickRightBtn)); _emptyTips.text = GameUtils.getString("heromelt_content3"); _bagNumberText = selfTransform.FindChild("HeroKnapsack/SortObj/NumberNoBg/Number").GetComponent <Text>(); _dissolveText = selfTransform.FindChild("DissolveBtn/Text").GetComponent <Text>(); _dissolveText.text = GameUtils.getString("heromelt_button1"); _heroObject = selfTransform.FindChild("HeroKnapsack/HeroList").gameObject; _selectHeroExp = selfTransform.FindChild("SelectHeroExp").gameObject; _selectHeroItem = selfTransform.FindChild("SelectHeroItem").gameObject; m_Caption = selfTransform.FindChild("caption").gameObject; HomeControler.Inst.PushFunly(5, 101); UI_CaptionManager _caption = UI_CaptionManager.GetInstance(); if (_caption != null) { _caption.AwakeUp(m_Caption.transform); } }
public override void InitUIData() { Inst = this; base.InitUIData(); if (ObjectSelf.GetInstance().HeroContainerBag.GetHeroList().Count > 0) { m_CurCard = ObjectSelf.GetInstance().HeroContainerBag.GetHeroList() [0]; m_HeroLayout = selfTransform.Find("HeroList/HeroLayout").GetComponent <LoopLayout> (); m_HeroLayout.cellCount = ObjectSelf.GetInstance().HeroContainerBag.GetHeroList().Count; m_HeroLayout.updateCellEvent = UpdateHeroCellItem; m_HeroLayout.Reload(); } m_BtnGroups = selfTransform.Find("Mainbutton").gameObject; // m_AttrPanel = selfTransform.Find("AttrPanel").gameObject; // m_HeroType = selfTransform.Find("Left/Img_Race").GetComponent <Image> (); m_BrightStar = selfTransform.Find("Left/HeroStar/BrightStar").gameObject; // 模型 m_Point = GameObject.Find("pos").transform; m_ModelRotaeBtn = selfTransform.FindChild("ModelRotaeBtn").gameObject; EventTriggerListener.Get(m_ModelRotaeBtn).onDown = OnRotateDown; EventTriggerListener.Get(m_ModelRotaeBtn).onUp = OnRotatUp; m_BackBtn = selfTransform.FindChild("TopPanel/TopTittle/BackBtn").GetComponent <Button> (); m_BackBtn.onClick.AddListener(OnClickBackBtn); // 显示 3D 模型 Show3DModel(ObjectSelf.GetInstance().HeroContainerBag.GetHeroList() [0]); // InitTextString(); m_EquipmentLayout = selfTransform.Find("EquipmentPanel/EquipmentLayout").gameObject; GameEventDispatcher.Inst.addEventListener(GameEventID.Net_RefreshHero, OnRefreshHero); }
public override void InitUIData() { base.InitUIData(); m_PopCloseButton = selfTransform.FindChild("Window/closeButton").GetComponent <Button>(); m_PopCloseButton.onClick.AddListener(OnClickPopButton); m_Pop_icon = selfTransform.FindChild("Window/Pop_icon/Image").GetComponent <Image>(); m_Pop_iconName = selfTransform.FindChild("Window/Pop_icon/Text").GetComponent <Text>(); m_PopLevelText = selfTransform.FindChild("Window/LvText").GetComponent <Text>(); m_PopInfoText = selfTransform.FindChild("Window/InfoText").GetComponent <Text>(); m_PopInfoValueText = selfTransform.FindChild("Window/InfoValueText").GetComponent <Text>(); m_UpgradeInfoText = selfTransform.FindChild("Window/Button/UpgradeInfoText").GetComponent <Text>(); m_MaxLevelInfoText = selfTransform.FindChild("Window/Button/MaxLevelInfoText").GetComponent <Text>(); m_ShengJiText = selfTransform.FindChild("Window/Button/UpgradeButton/Text").GetComponent <Text>(); m_ItemBannerLayout = selfTransform.FindChild("Window/wuPingList/wuPingLayout").GetComponent <LoopLayout>(); m_ExpSlider = selfTransform.FindChild("Window/LivenessSlider").GetComponent <Slider>(); m_CostText = selfTransform.FindChild("Window/Button/UpgradeButton/num").GetComponent <Text>(); m_LvAddText = selfTransform.FindChild("Window/LvAddText").GetComponent <Text>(); m_InfoAddText = selfTransform.FindChild("Window/InfoAddText").GetComponent <Text>(); m_SliderTopText = selfTransform.FindChild("Window/Slider2/cur").GetComponent <Text>(); m_UpgradeButton = selfTransform.FindChild("Window/Button/UpgradeButton").GetComponent <Button>(); m_UpgradeButton.onClick.AddListener(OnClickUpgradeButton); GameEventDispatcher.Inst.addEventListener(GameEventID.UI_MysticSuccess, MysticSuccess); }
public override void InitUIData() { base.InitUIData(); _instance = this; MsgBoxGroup = selfTransform.FindChild("MsgBoxGroup"); m_Liveness = selfTransform.FindChild("Liveness").gameObject; m_Sigin = selfTransform.FindChild("GameObject").gameObject; m_Grid = selfTransform.FindChild("Liveness/Missionlist/Grid"); m_Rewards = selfTransform.FindChild("Liveness/Rewards").gameObject; m_LivenessSlider = selfTransform.FindChild("Liveness/LivenessSlider").GetComponent <Slider>(); m_LivenessSlider2 = selfTransform.FindChild("Liveness/LivenessSlider2").GetComponent <Slider>(); m_NotmaldropID = DataTemplate.GetInstance().m_GameConfig.getActivitymission_reward_drop(); m_UI_Btn_Liveness.transform.GetComponent <Image>().enabled = true; m_UI_Btn_Liveness.transform.FindChild("Text").GetComponent <OutLineGlow>().enabled = true; m_UI_Btn_Prop.transform.GetComponent <Image>().enabled = false; m_UI_Btn_Prop.transform.FindChild("Text").GetComponent <OutLineGlow>().enabled = false; //yao Box_List = selfTransform.FindChild("Liveness/BoxList/Content").GetComponent <RectTransform>(); //箱子的父节点 Item_List = selfTransform.FindChild("Liveness/Missionlist/list").GetComponent <RectTransform>(); //任务列表的父节点 m_BoxLayout = selfTransform.FindChild("Liveness/BoxList/Content").GetComponent <LoopLayout>(); m_ItemLayout = selfTransform.FindChild("Liveness/Missionlist/list").GetComponent <LoopLayout>(); itemClick += boxItemClickHandler; UI_CaptionManager cap = UI_CaptionManager.GetInstance(); if (cap != null) { cap.AwakeUp(M_CapPos); } Activitymission_reward_level = DataTemplate.GetInstance().GetGameConfig().getActivitymission_reward_level(); GameEventDispatcher.Inst.addEventListener(GameEventID.UI_GetLivenessBox, RenewalUIShow); GameEventDispatcher.Inst.addEventListener(GameEventID.UI_GetLiveness, RenewalUIShow); }
public override void InitUIData() { base.InitUIData(); if (Inst == null) { Inst = this; } m_ObjectSelf = ObjectSelf.GetInstance(); m_ActivityOverviewMar = ObjectSelf.GetInstance().GetActivityOverviewMar(); m_ActivityOverviewText = selfTransform.FindChild("UI_BG_Top/UI_Btn_Binding/Text").GetComponent <Text>(); m_TitleText = selfTransform.FindChild("RightWindow/HeadText").GetComponent <Text>(); m_TimeText = selfTransform.FindChild("RightWindow/TimeText").GetComponent <Text>(); m_TwoButton = selfTransform.FindChild("RightWindow/TwoButton").gameObject; m_OneButton = selfTransform.FindChild("RightWindow/MiddleButton").gameObject; m_IconItemBg = selfTransform.FindChild("RightWindow/Image").gameObject; M_CapPos = selfTransform.FindChild("pos"); m_LeftButtonText = selfTransform.FindChild("RightWindow/TwoButton/LeftButton/Text").GetComponent <Text>(); m_RightButtonText = selfTransform.FindChild("RightWindow/TwoButton/RightButton/Text").GetComponent <Text>(); m_MiddleButtonText = selfTransform.FindChild("RightWindow/MiddleButton/Text").GetComponent <Text>(); m_LeftButtonInfoText = selfTransform.FindChild("RightWindow/TwoButton/LeftButton/Image/MasText").GetComponent <Text>(); m_MiddleButtonInfoText = selfTransform.FindChild("RightWindow/MiddleButton/Image/MasText").GetComponent <Text>(); m_LeftButton = selfTransform.FindChild("RightWindow/TwoButton/LeftButton").GetComponent <Button>(); m_LeftButton.onClick.AddListener(new UnityEngine.Events.UnityAction(OnClickLeftBtn)); m_RightButton = selfTransform.FindChild("RightWindow/TwoButton/RightButton").GetComponent <Button>(); m_RightButton.onClick.AddListener(new UnityEngine.Events.UnityAction(OnClickRightBtn)); m_MiddleButton = selfTransform.FindChild("RightWindow/MiddleButton").GetComponent <Button>(); m_MiddleButton.onClick.AddListener(new UnityEngine.Events.UnityAction(OnClickMiddleBtn)); m_ReturnButton = selfTransform.FindChild("UI_BG_Top/UI_Btn_Back").GetComponent <Button>(); m_ReturnButton.onClick.AddListener(new UnityEngine.Events.UnityAction(OnClickReturnBtn)); //m_ActivityItem = selfTransform.FindChild("LeftWindow/VerticalList/ListLayOut/ActivityItem").gameObject; m_TextItem = selfTransform.FindChild("RightWindow/TextList/ListLayOut/item").gameObject; m_ActivityItemParent = selfTransform.FindChild("LeftWindow/VerticalList/ListLayOut").gameObject; m_TextItemParent = selfTransform.FindChild("RightWindow/TextList/ListLayOut").gameObject; m_IconItemParent = selfTransform.FindChild("RightWindow/IconList/GoodsLayout").gameObject; m_ContentSizeFitter = selfTransform.FindChild("RightWindow/IconList/GoodsLayout").GetComponent <ContentSizeFitter>(); m_RectTransform = selfTransform.FindChild("RightWindow/IconList/GoodsLayout").GetComponent <RectTransform>(); m_IconList = selfTransform.FindChild("RightWindow/IconList").GetComponent <ScrollRect>(); //弹框奖励确认部分 ---------------------------- m_AwardWindow = selfTransform.FindChild("AwardWindow").gameObject; m_itemParent = selfTransform.FindChild("AwardWindow/UI_moreItem/Grid").gameObject; m_ConfirmAwardText = selfTransform.FindChild("AwardWindow/Image/Text").GetComponent <Text>(); m_AwardIconLayout = selfTransform.FindChild("AwardWindow/UI_moreItem/Grid").GetComponent <LoopLayout>(); m_BannerLayout = selfTransform.FindChild("LeftWindow/VerticalList/ListLayOut").GetComponent <LoopLayout>(); m_CloseLBShowWindow = selfTransform.FindChild("AwardWindow/UI_Top/BackBtn").GetComponent <Button>(); m_CloseLBShowWindow.onClick.AddListener(new UnityEngine.Events.UnityAction(OnClickCloseLBShowWindow)); GameEventDispatcher.Inst.addEventListener(GameEventID.UI_ActivityPointShow, RefreshItemRedPoint); GameEventDispatcher.Inst.addEventListener(GameEventID.UI_ActivityRefreshSingle, RefreshSingleItem); GameEventDispatcher.Inst.addEventListener(GameEventID.UI_ActivityMoneyChange, InstantiateIcon); }
private bool IsReceive = false; //判段是不是在领取 public override void InitUIData() { base.InitUIData(); if (Inst == null) { Inst = this; } ObjectSelf.GetInstance().GetManager().RequestSeverListData(0); m_BackBtn = selfTransform.FindChild("UI_Top/BackBtn").GetComponent <Button>(); m_BackBtn.onClick.AddListener(new UnityEngine.Events.UnityAction(OnClickBackBtn)); m_ReceiveBtn = selfTransform.FindChild("haveMail/UI_IconList/Button").GetComponent <Button>(); m_ReceiveBtn.onClick.AddListener(new UnityEngine.Events.UnityAction(OnClickReceiveBtn)); m_DelBtn = selfTransform.FindChild("haveMail/leftBottom/Button").GetComponent <Button>(); m_DelBtn.onClick.AddListener(new UnityEngine.Events.UnityAction(OnClickDelBtn)); EmailSystem = selfTransform.FindChild("UI_Top/Name").GetComponent <Text>(); ShangLaText = selfTransform.FindChild("haveMail/LeftWindow/MoreText").GetComponent <Text>(); DeleteReadEmailText = selfTransform.FindChild("haveMail/leftBottom/Button/Text").GetComponent <Text>(); EmailTotalText = selfTransform.FindChild("haveMail/leftBottom/mailTotal").GetComponent <Text>(); EmailTotalNumText = selfTransform.FindChild("haveMail/leftBottom/mailTotalNum").GetComponent <Text>(); EmailList = selfTransform.FindChild("haveMail/LeftWindow/VerticalList/ListLayOut").GetComponent <RectTransform>();//左侧 邮件列表的父节点 GridLayout = selfTransform.FindChild("haveMail/LeftWindow/VerticalList").GetComponent <ScrollRect>(); m_MailBannerLayout = selfTransform.FindChild("haveMail/LeftWindow/VerticalList/ListLayOut").GetComponent <LoopLayout>(); EmailFuJianList = selfTransform.FindChild("haveMail/UI_IconList/GoodList/GoodsLayout").GetComponent <RectTransform>();//右侧 附件列表的父节点 m_FuJianContentSizeFitter = selfTransform.FindChild("haveMail/UI_IconList/GoodList/GoodsLayout").GetComponent <ContentSizeFitter>(); m_GoodList = selfTransform.FindChild("haveMail/UI_IconList/GoodList").GetComponent <ScrollRect>(); //邮件内容Lable EmailTitleText = selfTransform.FindChild("haveMail/RightWindow/HeadText").GetComponent <Text>(); EmailSenderText = selfTransform.FindChild("haveMail/RightWindow/SenderText").GetComponent <Text>(); SenderText = selfTransform.FindChild("haveMail/RightWindow/Sender").GetComponent <Text>(); EmailInfoText = selfTransform.FindChild("haveMail/UI_IconList/info").GetComponent <Text>(); EmailSafeDaysText = selfTransform.FindChild("haveMail/RightWindow/PromptOBJ/Text").GetComponent <Text>(); ReceiveText = selfTransform.FindChild("haveMail/UI_IconList/Button/Text").GetComponent <Text>(); NoMailText = selfTransform.FindChild("NoMail/LeftWindow/Text").GetComponent <Text>(); AwardIcon = selfTransform.FindChild("haveMail/UI_IconList").gameObject; ReceiveButton = selfTransform.FindChild("haveMail/UI_IconList/Button").gameObject; RightWindow = selfTransform.FindChild("haveMail/RightWindow").gameObject; VerticalList = selfTransform.FindChild("haveMail/LeftWindow/VerticalList").gameObject; LoadImage = selfTransform.FindChild("haveMail/LeftWindow/JiaZaiText").gameObject; HaveMail = selfTransform.FindChild("haveMail").gameObject; NoMail = selfTransform.FindChild("NoMail").gameObject; EventTriggerListener.Get(GridLayout.gameObject).onEndDrag = OnGridLayoutEndDrag; EventTriggerListener.Get(GridLayout.gameObject).onDrag = OnGridLayoutDrag; // EventTriggerListener.Get(GridLayout.gameObject).onExit = OnGridLayoutExit; GameEventDispatcher.Inst.addEventListener(GameEventID.UI_MailRefresh, RefreshItemInfo); GameEventDispatcher.Inst.addEventListener(GameEventID.UI_MailReceiveListData, ReceiveListData); GameEventDispatcher.Inst.addEventListener(GameEventID.UI_MailReceiveMore, AddMoreItem); GameEventDispatcher.Inst.addEventListener(GameEventID.UI_MailDel, ClearSelectItemData); }