public Quest After(Loop.EmptyTaskDelegate func, int milisecond = 0, bool async = false) { return(new CommonQuest( (bundle) => { System.Threading.Thread.Sleep(milisecond); if (async) { func(); } else { Invoke(func); } return null; }, this )); }
public void Invoke(Loop.EmptyTaskDelegate task) { BaseLoop.Invoke(task); }