public void OneBacklogItem_OneComponent_OneProgrammer() { var team = Create.Team.WithProgrammer("Homer", "A"); var backlog = Create.Backlog .WithItem("US1", "A"); var schedule = new Schedule(backlog, team); Assert.That(schedule.AsString(), Looks.LikeSchedule(@" | | Homer | | 1 | US1.A |")); }
public void OneBacklogItem_TwoComponents_TwoProgrammers() { var team = Create.Team .WithProgrammer("Homer", "A") .WithProgrammer("Marge", "B"); var backlog = Create.Backlog .WithItem("US1", "A", "B"); var schedule = new Schedule(backlog, team); Assert.That(schedule.AsString(), Looks.LikeSchedule(@" | | Homer | Marge | | 1 | US1.A | US1.B |")); }
public void TeamRespectingWipLimit_ForUserStory() { var team = Create.Team .WithRespectWipLimitIgnoreBacklogOrderTeamWorkStrategy(1) .WithProgrammer("Homer", "A") .WithProgrammer("Marge", "A"); var backlog = Create.Backlog .WithItem("US1", "A", "A"); var schedule = new Schedule(backlog, team); Assert.That(schedule.AsString(), Looks.LikeSchedule(@" | | Homer | Marge | | 1 | US1.A | US1.A |")); }
public void TeamRespectingWipLimitAndBacklogOrder() { var team = Create.Team .WithRespectWipLimitRespectBacklogOrderTeamWorkStrategy(2) .WithProgrammer("Homer", "A") .WithProgrammer("Marge", "B"); var backlog = Create.Backlog .WithItem("US1", "A") .WithItem("US2", "A") .WithItem("US3", "B"); var schedule = new Schedule(backlog, team); Assert.That(schedule.AsString(), Looks.LikeSchedule(@" | | Homer | Marge | | 1 | US1.A | . | | 2 | US2.A | US3.B |")); }
public void Scenario2_TeamWithTShapeProgrammers() { var team = Create.Team .WithProgrammer("Homer", "A", "B") .WithProgrammer("Marge", "A", "B") .WithProgrammer("Bart", "C"); var backlog = Create.Backlog .WithItem("US1", "A", "A", "B") .WithItem("US2", "A", "B", "B") .WithItem("US3", "A", "B", "C") .WithItem("US4", "B", "B", "C"); var schedule = new Schedule(backlog, team); Assert.That(schedule.AsString(), Looks.LikeSchedule(@" | | Homer | Marge | Bart | | 1 | US1.A | US1.A | US3.C | | 2 | US1.B | US2.A | US4.C | | 3 | US2.B | US2.B | . | | 4 | US3.A | US3.B | . | | 5 | US4.B | US4.B | . |")); }