public static void AddExprState(LookaheadStack <uint> states, uint start, uint end) { states.Push(end); states.Push(0); //states.Push(CodeGeneratorStates.STATE_METHODBODY); states.Push(start); }
public override void Generate(ScriptLoader owner) { LookaheadStack <INodeEnumerator> nodes = this.nodes; LookaheadStack <uint> states = this.states; int proc_state = 0; object proc_arg = null; INodeEnumerator ne = m_enumerator; IExceptionHandler ehnd = m_handler; loop: uint state = states.PopOrDefault(); while (ne.MoveNext()) { INode node = ne.Current; if (node.ChildCount == 0) { bool goNext; do { goNext = OnGenerate(node.GetToken(), state, ref proc_state, ref proc_arg); if (ehnd.FailCount > 0) { ne.Dispose(); while (nodes.Count > 0) { nodes.Pop().Dispose(); } return; } else if (proc_state != 0) { proc_arg = OnRequested(ref state, ref proc_state, proc_arg); } // 다음으로 넘어가지 않는다 // 반복 } while (!goNext); } else { nodes.Push(ne); ne = node.GetEnumerator(); } } ne.Dispose(); if (nodes.Count > 0) { ne = nodes.Pop(); goto loop; } // 끝내기 전에 마무리지어야 한다 }
public static void InnerState(this LookaheadStack <uint> inst, uint root, uint inner) { inst.Push(root); inst.Push(inner); }