public LookForPlayerState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, LookForPlayerState_SO stateData) : base(entity, stateMachine, animBoolName) { this.stateData = stateData; }
public E1_LookForPlayerState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, LookForPlayerState_SO stateData, Enemy1 enemy) : base(entity, stateMachine, animBoolName, stateData) { this.enemy = enemy; }