예제 #1
0
 static void CreateLooaderSystem()
 {
     instance = Instantiate(Resources.Load <GameObject>("Looader Manager")).GetComponent <LooaderEditor>();
 }
예제 #2
0
 static void CreateTriggerObject()
 {
     instance = Instantiate(Resources.Load <GameObject>("Trigger Object")).GetComponent <LooaderEditor>();
 }