protected override bool OnCreate() { instance = this; ChangeToBetterDefaultSettings(); if (!base.OnCreate()) { return(false); } SoundVolume = soundVolume; MusicVolume = musicVolume; controlManager = new ScreenControlManager(ScreenGuiRenderer); if (!ControlsWorld.Init()) { return(false); } _ShowSystemCursor = _ShowSystemCursor; _DrawFPS = _DrawFPS; MaterialScheme = materialScheme; Log.Handlers.InfoHandler += Log_Handlers_InfoHandler; Log.Handlers.WarningHandler += Log_Handlers_WarningHandler; Log.Handlers.ErrorHandler += Log_Handlers_ErrorHandler; Log.Handlers.FatalHandler += Log_Handlers_FatalHandler; //Camera Camera camera = RendererWorld.Instance.DefaultCamera; camera.NearClipDistance = .1f; camera.FarClipDistance = 1000.0f; camera.FixedUp = Vec3.ZAxis; camera.Fov = 90; camera.Position = new Vec3(-10, -10, 10); camera.LookAt(new Vec3(0, 0, 0)); EControl programLoadingWindow = ControlDeclarationManager.Instance.CreateControl( "Gui\\ProgramLoadingWindow.gui"); if (programLoadingWindow != null) { controlManager.Controls.Add(programLoadingWindow); } //Subcribe to callbacks during engine loading. We will render scene from callback. LongOperationCallbackManager.Subscribe(LongOperationCallbackManager_LoadingCallback, programLoadingWindow); if (!HighLevelMaterialManager.Instance.LoadAllMaterials()) { LongOperationCallbackManager.Unsubscribe(); return(true); } RenderScene(); //Game controls GameControlsManager.Init(); //EntitySystem if (!EntitySystemWorld.Init(new EntitySystemWorld())) { LongOperationCallbackManager.Unsubscribe(); return(true); } LongOperationCallbackManager.Unsubscribe(); //close loading window. if (programLoadingWindow != null) { programLoadingWindow.SetShouldDetach(); } string mapName = ""; if (autorunMapName != "" && autorunMapName.Length > 2) { mapName = autorunMapName; if (!mapName.Contains("\\") && !mapName.Contains("/")) { mapName = "Maps/" + mapName + "/Map.map"; } } if (!WebPlayerMode) { string[] commandLineArgs = Environment.GetCommandLineArgs(); if (commandLineArgs.Length > 1) { string name = commandLineArgs[1]; if (name[0] == '\"' && name[name.Length - 1] == '\"') { name = name.Substring(1, name.Length - 2); } name = name.Replace('/', '\\'); string dataDirectory = VirtualFileSystem.ResourceDirectoryPath; dataDirectory = dataDirectory.Replace('/', '\\'); if (name.Length > dataDirectory.Length) { if (string.Compare(name.Substring(0, dataDirectory.Length), dataDirectory, true) == 0) { name = name.Substring(dataDirectory.Length + 1); } } mapName = name; } } if (mapName != "") { if (!ServerOrSingle_MapLoad(mapName, EntitySystemWorld.Instance.DefaultWorldType, false)) { //Error foreach (EControl control in controlManager.Controls) { if (control is MessageBoxWindow && !control.IsShouldDetach()) { return(true); } } GameMusic.MusicPlay("Sounds\\Music\\MainMenu.ogg", true); controlManager.Controls.Add(new EngineLogoWindow()); } } else { GameMusic.MusicPlay("Sounds\\Music\\MainMenu.ogg", true); controlManager.Controls.Add(new EngineLogoWindow()); } //showDebugInformation console command if (EngineConsole.Instance != null) { EngineConsole.Instance.AddCommand("showDebugInformationWindow", ConsoleCommand_ShowDebugInformationWindow); } //example of custom input device //ExampleCustomInputDevice.InitDevice(); return(true); }
public bool ServerOrSingle_MapLoad(string fileName, WorldType worldType, bool noChangeWindows) { GameNetworkServer server = GameNetworkServer.Instance; EControl mapLoadingWindow = null; //show map loading window if (!noChangeWindows) { mapLoadingWindow = ControlDeclarationManager.Instance.CreateControl( "Gui\\MapLoadingWindow.gui"); if (mapLoadingWindow != null) { mapLoadingWindow.Text = fileName; controlManager.Controls.Add(mapLoadingWindow); } RenderScene(); } DeleteAllGameWindows(); MapSystemWorld.MapDestroy(); //create world if need if (World.Instance == null || World.Instance.Type != worldType) { WorldSimulationTypes worldSimulationType; EntitySystemWorld.NetworkingInterface networkingInterface = null; if (server != null) { worldSimulationType = WorldSimulationTypes.ServerAndClient; networkingInterface = server.EntitySystemService.NetworkingInterface; } else { worldSimulationType = WorldSimulationTypes.Single; } if (!EntitySystemWorld.Instance.WorldCreate(worldSimulationType, worldType, networkingInterface)) { Log.Fatal("GameEngineApp: MapLoad: EntitySystemWorld.WorldCreate failed."); } } //Subcribe to callbacks during map loading. We will render scene from callback. LongOperationCallbackManager.Subscribe(LongOperationCallbackManager_LoadingCallback, mapLoadingWindow); //load map if (!MapSystemWorld.MapLoad(fileName)) { if (mapLoadingWindow != null) { mapLoadingWindow.SetShouldDetach(); } LongOperationCallbackManager.Unsubscribe(); return(false); } //inform clients about world created if (server != null) { server.EntitySystemService.InformClientsAfterWorldCreated(); } //Simulate physics for 5 seconds. That the physics has fallen asleep. if (EntitySystemWorld.Instance.IsServer() || EntitySystemWorld.Instance.IsSingle()) { SimulatePhysicsForLoadedMap(5); } //Update shadow settings. This operation can be slow because need update all //shaders if shadow technique changed. Map.Instance.UpdateSceneManagerShadowSettings(); fullscreenFadingRemainingFrames = 35; LongOperationCallbackManager.Unsubscribe(); //Error foreach (EControl control in controlManager.Controls) { if (control is MessageBoxWindow && !control.IsShouldDetach()) { return(false); } } if (!noChangeWindows) { CreateGameWindowForMap(); } //play music if (!noChangeWindows) { if (GameMap.Instance != null) { GameMusic.MusicPlay(GameMap.Instance.GameMusic, true); } } EntitySystemWorld.Instance.ResetExecutedTime(); return(true); }
public bool WorldLoad(string fileName) { EControl worldLoadingWindow = null; //world loading window { worldLoadingWindow = ControlDeclarationManager.Instance.CreateControl( "Gui\\WorldLoadingWindow.gui"); if (worldLoadingWindow != null) { worldLoadingWindow.Text = fileName; controlManager.Controls.Add(worldLoadingWindow); } RenderScene(); } DeleteAllGameWindows(); //Subcribe to callbacks during engine loading. We will render scene from callback. LongOperationCallbackManager.Subscribe(LongOperationCallbackManager_LoadingCallback, worldLoadingWindow); if (!MapSystemWorld.WorldLoad(WorldSimulationTypes.Single, fileName)) { if (worldLoadingWindow != null) { worldLoadingWindow.SetShouldDetach(); } LongOperationCallbackManager.Unsubscribe(); return(false); } //Update shadow settings. This operation can be slow because need update all //shaders if shadow technique changed. Map.Instance.UpdateSceneManagerShadowSettings(); fullscreenFadingRemainingFrames = 35; LongOperationCallbackManager.Unsubscribe(); //Error foreach (EControl control in controlManager.Controls) { if (control is MessageBoxWindow && !control.IsShouldDetach()) { return(false); } } //create game window CreateGameWindowForMap(); //play music if (GameMap.Instance != null) { GameMusic.MusicPlay(GameMap.Instance.GameMusic, true); } return(true); }