public virtual void AddLongEffect(LongEffect newEffect) { if (newEffect != null) { effectHolder.LongEffects.Add(newEffect); } }
public override void AddLongEffect(LongEffect newEffect) { Debug.LogWarning("Laser weapons can't have long effects!"); }
public virtual void AddLongEffect(LongEffect newEffect) { if (newEffect != null) { effectHolder.LongEffects.Add(newEffect); } }
public override void AddLongEffect(LongEffect newEffect) { Debug.LogWarning("Laser weapons can't have long effects!"); }