예제 #1
0
    //加载游戏完成
    protected void FinishLoadingGame(IEvent evt)
    {
        EHLoadingEvent e = evt as EHLoadingEvent;

        if (!e._state)
        {
            //游戏加载失败
        }

        Destroy(_loadingUI.gameObject);
        _loadingUI = null;

        _loginUI = ResourcesManager.Instance.GetIniPrefabResourceByName("LoginUI").AddComponent <LoginUI>();
        _loginUI.Initialization(null, false);

        EventCenter.Instance.RemoveEventListenerPermanently((int)EHGameProcessEventID.Process_Loading_Event, FinishLoadingGame);
    }