protected void OnLoginSuccessful(LoginSuccessfulEvent e) { StarService starService = application.serviceManager.get <StarService>() as StarService; StarModel currentStar = starService.GetStarByName(e.player.currentNodeName); welcomeText.text = "Welcome to " + currentStar.name; }
protected void OnLogin(SocketIOEvent e) { //Debug.Log("LoginService: OnLogin() - Invoked"); LoginSuccessfulEvent loginSuccessfulEvent = JsonConvert.DeserializeObject <LoginSuccessfulEvent>(e.data); this.starsList = loginSuccessfulEvent.starsList; }
public void OnLogin(SocketIOEvent e) { //Debug.Log("LoginService: OnLogin() - Invoked"); LoginSuccessfulEvent loginSuccessfulEvent = JsonConvert.DeserializeObject <LoginSuccessfulEvent>(e.data); PlayerModel player = loginSuccessfulEvent.player; Dictionary <string, StarModel> starsList = loginSuccessfulEvent.starsList; eventManager.DispatchEvent <Events.LoginSuccessfulEvent>(new Events.LoginSuccessfulEvent(player, starsList)); }
void OnLoginSuccessful(LoginSuccessfulEvent e) { Debug.Log("Login Successful, Populating WorldMap"); foreach (KeyValuePair <string, StarModel> starEntry in e.starsList) { GameObject instantiatedStar = Instantiate(starPrefab, starSpawn); Vector3 starPosition = new Vector3(starEntry.Value.coordX, starEntry.Value.coordY, 0); StarController starController = instantiatedStar.GetComponent <StarController>(); starController.star = starEntry.Value; instantiatedStar.transform.position = starPosition; } }
void OnLoginSuccessful(LoginSuccessfulEvent e) { Debug.Log("Login Successful, Populating WorldMap"); foreach (StarModel star in stars) { GameObject instantiatedStar = Instantiate(starPrefab, starSpawn); Vector3 starPosition = new Vector3(star.coordX, star.coordY, 0); StarController starData = instantiatedStar.GetComponent <StarController>(); starData.star = star; instantiatedStar.transform.position = starPosition; } }
protected void OnLoginSuccessful(LoginSuccessfulEvent e) { player = e.player; playerLoaded = true; }
void OnLoginSuccessful(LoginSuccessfulEvent e) { ChangeState(GameState.StarMenu); }
void OnLoginSuccessful(LoginSuccessfulEvent e) { PlayerPrefs.SetString("sessionId", e.player.sessionId); PlayerPrefs.SetInt("playerId", e.player.id); PlayerPrefs.Save(); }