//ConnectionRequestListener public void onConnectDone(ConnectEvent eventObj) { Log("onConnectDone : " + eventObj.getResult()); if (MultiplayerManager.useUDP) { WarpClient.GetInstance().initUDP(); } if (LoginResultScreen.login_result == 0 && eventObj.getResult() == 0) { LoginResultScreen.RedirectToRoomSelection(); } else { LoginResultScreen.login_result = eventObj.getResult(); } }
public static void Renew() { LoginResultScreen.Show(); LoadingScreen.Show(); LoginResultScreen.RedirectToRoomSelection(); }