static int SetFirstLoginState(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 1); int arg0 = (int)LuaScriptMgr.GetNumber(L, 1); LoginIDManager.SetFirstLoginState(arg0); return(0); }
public void SetAccount(string account) { Debug.Log("UILoginControl SetAccount account =" + account); Account = account; LoginIDManager.SetAccount(Account); LoginIDManager.SetFirstLoginState(1); }
public void ConnectLoginServer() { if (!isConnect) { #if IOS_SDK || ANDROID_SDK #else // Account = _ui.lblText.text; LoginIDManager.SetAccount(Account); LoginNetwork.Instance.authorizationCode = Account; #endif LoginIDManager.SetFirstLoginState(1); //LoginIDManager.SetServerIP(GameSystem.Instance.serverIP); LoginNetwork.Instance.ConnectToLS(); isConnect = true; } }