/// <summary> /// Activates the Menu Mode and plays a given Theme as the menu background music. /// </summary> /// <remarks> /// The Menu Mode is designed for all kinds of in-game menus, where the gameplay is interrupted and frozen /// In Menu Mode no intensity curve will be applied, so the music holds the intensity-level just /// like a Continuous Action Theme. When the Player returns to the game, call menuModeLeave() to switch back to the previous state. /// </remarks> /// <seealso cref="MenuModeLeave"/> /// <param name="menuThemeId">the id of the theme to play in the background while in menu mode.</param> /// <param name="menuThemeIntensity">the static intensity of the menu Theme playback</param> /// <returns>PsaiResult.OK if successful</returns> public PsaiResult MenuModeEnter(int menuThemeId, float menuThemeIntensity) { return(m_logik.MenuModeEnter(menuThemeId, menuThemeIntensity)); }