private void WaitForPlayerTask() { while (!_isGameWindowClosed) { if (_taskTurn) { Vector2i zug = _game.Player.Play(_game.Field); _game.Logik(zug); _taskTurn = false; } } }
private void Loop() { Stopwatch st = new Stopwatch(); st.Start(); TimeSpan elapsed = TimeSpan.Zero; while (true) { if (elapsed.Seconds != st.Elapsed.Seconds && st.Elapsed.Seconds % _config.PlayVelocity / 2 == 0) { game.Logik(); if (game.HasEnd()) { game.NewGame(); } } else if (st.Elapsed.Milliseconds % 41 == 0) { pictureBox1.Invoke(new MethodInvoker(UpdateImageLocation)); } elapsed = st.Elapsed; } }