public void StartUpgrading(bool ignoreListener) { if (this.m_constructionTimer != null) { this.m_constructionTimer.Destruct(); this.m_constructionTimer = null; } LogicVillageObjectData data = this.GetVillageObjectData(); int constructionTime = data.GetBuildTime(this.GetUpgradeLevel() + 1); this.m_upgrading = true; if (constructionTime <= 0) { this.FinishConstruction(false, true); } else { if (data.IsRequiresBuilder()) { this.m_level.GetWorkerManagerAt(data.GetVillageType()).AllocateWorker(this); } this.EnableComponent(LogicComponentType.RESOURCE_PRODUCTION, false); this.EnableComponent(LogicComponentType.UNIT_PRODUCTION, false); this.EnableComponent(LogicComponentType.UNIT_UPGRADE, false); this.m_constructionTimer = new LogicTimer(); this.m_constructionTimer.StartTimer(constructionTime, this.m_level.GetLogicTime(), true, this.m_level.GetHomeOwnerAvatarChangeListener().GetCurrentTimestamp()); } }
public void FinishConstruction(bool ignoreState, bool ignoreListener) { int state = this.m_level.GetState(); if (state == 1 || !LogicDataTables.GetGlobals().CompleteConstructionOnlyHome() && ignoreState) { if (this.m_level.GetHomeOwnerAvatar() != null && this.m_level.GetHomeOwnerAvatar().IsClientAvatar()) { if (this.m_constructionTimer != null) { this.m_constructionTimer.Destruct(); this.m_constructionTimer = null; } LogicAvatar homeOwnerAvatar = this.m_level.GetHomeOwnerAvatar(); LogicVillageObjectData data = this.GetVillageObjectData(); if (data.IsRequiresBuilder()) { this.m_level.GetWorkerManagerAt(data.GetVillageType()).DeallocateWorker(this); } this.m_locked = false; if (this.m_upgLevel != 0 || this.m_upgrading) { int nextUpgLevel = this.m_upgLevel + 1; if (this.m_upgLevel >= data.GetUpgradeLevelCount() - 1) { Debugger.Warning("LogicVillageObject - Trying to upgrade to level that doesn't exist! - " + data.GetName()); nextUpgLevel = data.GetUpgradeLevelCount() - 1; } int constructionTime = data.GetBuildTime(nextUpgLevel); int xpGain = LogicMath.Sqrt(constructionTime); this.m_upgLevel = nextUpgLevel; this.XpGainHelper(xpGain, homeOwnerAvatar, ignoreState); } else { int constructionTime = data.GetBuildTime(0); int xpGain = LogicMath.Sqrt(constructionTime); this.XpGainHelper(xpGain, homeOwnerAvatar, ignoreState); } this.m_upgrading = false; if (this.m_listener != null) { this.m_listener.RefreshState(); } if (state == 1) { this.m_level.GetAchievementManager().RefreshStatus(); } } else { Debugger.Error("LogicVillageObject::finishCostruction failed - Avatar is null or not client avatar"); } } }
public override int Execute(LogicLevel level) { LogicGameObject gameObject = level.GetGameObjectManager().GetGameObjectByID(this.m_gameObjectId); if (gameObject != null) { if (gameObject.GetGameObjectType() == LogicGameObjectType.BUILDING) { LogicBuilding building = (LogicBuilding)gameObject; LogicBuildingData buildingData = building.GetBuildingData(); if (buildingData.IsTownHallVillage2()) { if (!LogicUpgradeBuildingCommand.CanUpgradeTHV2(level)) { return(-76); } } if (buildingData.GetVillageType() == level.GetVillageType()) { if (level.GetGameObjectManager().GetAvailableBuildingUpgradeCount(building) <= 0) { return(-34); } if (building.GetWallIndex() == 0) { if (building.CanUpgrade(true)) { int nextUpgradeLevel = building.GetUpgradeLevel() + 1; int buildCost = buildingData.GetBuildCost(nextUpgradeLevel, level); LogicResourceData buildResourceData = this.m_useAltResource ? buildingData.GetAltBuildResource(nextUpgradeLevel) : buildingData.GetBuildResource(nextUpgradeLevel); if (buildResourceData != null) { LogicClientAvatar playerAvatar = level.GetPlayerAvatar(); if (playerAvatar.HasEnoughResources(buildResourceData, buildCost, true, this, false)) { if (buildingData.GetConstructionTime(nextUpgradeLevel, level, 0) != 0 || LogicDataTables.GetGlobals().WorkerForZeroBuilTime()) { if (!level.HasFreeWorkers(this, -1)) { return(-1); } } playerAvatar.CommodityCountChangeHelper(0, buildResourceData, -buildCost); building.StartUpgrading(true, false); return(0); } } } return(-1); } return(-35); } return(-32); } if (gameObject.GetGameObjectType() == LogicGameObjectType.TRAP) { LogicTrap trap = (LogicTrap)gameObject; if (trap.CanUpgrade(true)) { LogicTrapData data = trap.GetTrapData(); LogicResourceData buildResourceData = data.GetBuildResource(); LogicClientAvatar playerAvatar = level.GetPlayerAvatar(); int buildCost = data.GetBuildCost(trap.GetUpgradeLevel() + 1); if (playerAvatar.HasEnoughResources(buildResourceData, buildCost, true, this, false)) { if (data.GetBuildTime(trap.GetUpgradeLevel() + 1) != 0 || LogicDataTables.GetGlobals().WorkerForZeroBuilTime()) { if (!level.HasFreeWorkers(this, -1)) { return(-1); } } playerAvatar.CommodityCountChangeHelper(0, buildResourceData, -buildCost); trap.StartUpgrading(); return(0); } } } else if (gameObject.GetGameObjectType() == LogicGameObjectType.VILLAGE_OBJECT) { if (!this.m_useAltResource) { LogicVillageObject villageObject = (LogicVillageObject)gameObject; if (villageObject.CanUpgrade(true)) { LogicVillageObjectData data = villageObject.GetVillageObjectData(); LogicResourceData buildResourceData = data.GetBuildResource(); int buildCost = data.GetBuildCost(villageObject.GetUpgradeLevel() + 1); if (buildResourceData != null) { LogicClientAvatar playerAvatar = level.GetPlayerAvatar(); if (playerAvatar.HasEnoughResources(buildResourceData, buildCost, true, this, false)) { if (data.GetBuildTime(villageObject.GetUpgradeLevel() + 1) != 0 || LogicDataTables.GetGlobals().WorkerForZeroBuilTime()) { if (!level.HasFreeWorkers(this, -1)) { return(-1); } } playerAvatar.CommodityCountChangeHelper(0, buildResourceData, -buildCost); villageObject.StartUpgrading(true); return(0); } } } return(-1); } return(-31); } } return(-1); }