public static bool FindPoint(LogicTileMap tileMap, LogicVector2 pos1, LogicVector2 pos2, LogicVector2 pos3, LogicVector2 pos4)
        {
            pos1.Set(pos2.m_x, pos2.m_y);
            pos1.Substract(pos3);

            int length = pos1.GetLength();

            pos1.m_x = (pos1.m_x << 7) / length;
            pos1.m_y = (pos1.m_y << 7) / length;

            pos4.Set(pos3.m_x, pos3.m_y);

            int radius = LogicMath.Clamp(length / 128, 10, 25);

            for (int i = 0; i < radius; i++)
            {
                if (tileMap.IsPassablePathFinder(pos4.m_x >> 8, pos4.m_y >> 8))
                {
                    pos4.m_x = (int)((pos4.m_x & 0xFFFFFF00) | 128);
                    pos4.m_y = (int)((pos4.m_y & 0xFFFFFF00) | 128);

                    return(true);
                }

                pos4.Add(pos1);
            }

            return(false);
        }