public int HandlePacket(ServerConnector connector, GamePacket packet) { LogicServerConnector conn = connector as LogicServerConnector; if (conn != null) { conn.Fulled = false; } return(0); }
public int HandlePacket(ServerConnector connector, GamePacket packet) { int id = packet.ReadInt(); if (GatewayGlobal.BattleServerMgr.Contains(id) || GatewayGlobal.LogicConnectingMgr.Contains(id)) { return 0; } string ip = packet.ReadUTF(); int port = packet.ReadInt(); LogicServerConnector conn = new LogicServerConnector(id); conn.Connect(ip, port); return 0; }
public int HandlePacket(ServerConnector connector, GamePacket packet) { int id = packet.ReadInt(); if (GatewayGlobal.BattleServerMgr.Contains(id) || GatewayGlobal.LogicConnectingMgr.Contains(id)) { return(0); } string ip = packet.ReadUTF(); int port = packet.ReadInt(); LogicServerConnector conn = new LogicServerConnector(id); conn.Connect(ip, port); return(0); }