public void CheckNameRes(LogicRes res, string name) { if (res == LogicRes.CheckName_Success) { IsCreateNameOver = true; } else if (res == LogicRes.CheckName_Error) { GameApp.Instance.CommonHintDlg.OpenHintBox("玩家昵称重复不可用!请修改后再试。"); } }
/// <summary> 检测玩家名结果 </summary> public void CheckNameRes(LogicRes res) { Debug.Log("检测玩家名 结果[" + res + "]"); if (res == LogicRes.CheckName_Success) { GameApp.SendMsg.SetPlayerName(PlayerNameInp.value); } else if (res == LogicRes.CheckName_Error) { GameApp.Instance.CommonHintDlg.OpenHintBox("新角色名不可用!"); } }
/// <summary> 修改玩家名结果 </summary> public void ModifNameRes(LogicRes res) { Debug.Log("设置玩家名 结果[" + res + "]"); if (res == LogicRes.CheckName_Success) { PlayerName.text = PlayerNameInp.value; GameApp.Instance.PlayerData.m_player_name = PlayerNameInp.value; GameApp.Instance.MainPlayerData.Name = PlayerNameInp.value; GameApp.SendMsg.GMOrder("AddItem 1000 -200"); GameApp.Instance.CommonHintDlg.OpenHintBox("角色名已成功修改为“" + PlayerNameInp.value + "”!"); } else { GameApp.Instance.CommonHintDlg.OpenHintBox("更改角色名失败!"); } }