public void PlayerKillEnemi_whenPointIsUp() { playerPrefsAdapter.HasKey("score").Returns(true); playerPrefsAdapter.GetInt("score").Returns(100); logic = new LogicPointsPlayer(controllerPointsView, playerPrefsAdapter); //action logic.PointsUp(2); //assert playerPrefsAdapter.Received(1).SetInt("score", 102); controllerPointsView.Received().ShowPuntuaction(102); }
public void AumentarPuntuacion(int puntuacion) { logicPointsPlayer.PointsUp(puntuacion); }