/// <summary> /// Initializes the <see cref="Fingerprint"/> class. /// </summary> public static void Init() { if (Fingerprint.Initialized) { return; } try { if (!Fingerprint.Patched) { FileInfo file = new FileInfo($@"{Directory.GetCurrentDirectory()}\Gamefiles\fingerprint.json"); if (file.Exists) { Fingerprint.Json = file.ReadAllText(); LogicJSONObject json = LogicJSONParser.ParseObject(Fingerprint.Json); Fingerprint.Sha = json.GetJsonString("sha").GetStringValue(); Fingerprint.Version = json.GetJsonString("version").GetStringValue().Split('.'); } else { Debugger.Error("The Fingerprint cannot be loaded, the file does not exist."); } } } catch (Exception exception) { Debugger.Error($"{exception.GetType().Name} while parsing the fingerprint."); } Fingerprint.Initialized = true; }