void OnEnable() { EventSetThis = new EventSet(eEventType.FOR_ALL, this); LogicEventListener.RegisterEvent(EventSetThis); }
void OnEnable() { EventSet = new EventSet(eEventType.FOR_UI, this); LogicEventListener.RegisterEvent(EventSet); }
public override void OnEnable() { EventSet = new EventSet(eEventType.FOR_ALL, this); LogicEventListener.RegisterEvent(EventSet); }
void OnEnable() { EventSet = new EventSet(eEventType.FOR_SYSTEM | eEventType.FOR_PLAYER, this); LogicEventListener.RegisterEvent(EventSet); }
protected virtual void OnEnable() { EventSet = new EventSet(eEventType.FOR_ALL, this); LogicEventListener.RegisterEvent(EventSet); }