public bool CanAddUnitToQueue(LogicCombatItemData data, bool ignoreCapacity) { if (data != null) { if (data.GetDataType() == this.m_unitProductionType) { LogicGameObjectManager gameObjectManager = this.m_level.GetGameObjectManagerAt(0); LogicBuilding productionHouse = gameObjectManager.GetHighestBuilding(data.GetProductionHouseData()); if (productionHouse != null) { if (!data.IsUnlockedForProductionHouseLevel(productionHouse.GetUpgradeLevel())) { return(false); } if (data.GetUnitOfType() != productionHouse.GetBuildingData().GetProducesUnitsOfType()) { return(false); } } if (this.m_level.GetMissionManager().IsTutorialFinished() || this.m_level.GetHomeOwnerAvatar().GetUnitsTotalCapacity() + this.GetTotalCount() < LogicUnitProduction.TUTORIAL_MAX_CAPACITY) { if (ignoreCapacity) { return(true); } LogicAvatar avatar = this.m_level.GetHomeOwnerAvatar(); LogicComponentManager componentManager = this.m_level.GetComponentManagerAt(this.m_villageType); int totalMaxHousing = componentManager.GetTotalMaxHousing(this.m_unitProductionType != LogicDataType.CHARACTER ? 1 : 0) * 2; int totalUsedCapacity = this.GetTotalCount() + data.GetHousingSpace() + (this.m_unitProductionType == LogicDataType.CHARACTER ? avatar.GetUnitsTotalCapacity() : avatar.GetSpellsTotalCapacity()); return(totalMaxHousing >= totalUsedCapacity); } } else { Debugger.Error("Trying to add wrong unit type to UnitProduction"); } } else { Debugger.Error("Trying to add NULL troop to UnitProduction"); } return(false); }