예제 #1
0
        public void SetInitialPosition(LogicGameObject groups, int x, int y)
        {
            this.m_groups   = groups;
            this.m_groupsId = groups != null?groups.GetGlobalID() : 0;

            this.m_unk144.m_x = this.m_targetPosition.m_x - 8 * x;
            this.m_unk144.m_y = this.m_targetPosition.m_y - 8 * y;

            this.m_unk144.Normalize((this.GetProjectileData().GetStartOffset() << 9) / 100);
            this.SetInitialPosition(this.m_unk144.m_x + x, this.m_unk144.m_y + y);

            this.m_unk160.m_x = 0;
            this.m_unk160.m_y = 0;
            this.m_unk248.m_x = this.GetX();
            this.m_unk248.m_y = this.GetY();
            this.m_unk276.m_x = this.GetX() * 8;
            this.m_unk276.m_y = this.GetY() * 8;
            this.m_unk152.m_x = this.m_targetPosition.m_x - this.m_unk276.m_x;
            this.m_unk152.m_y = this.m_targetPosition.m_y - this.m_unk276.m_y;

            this.m_targetGroups = false;

            if (this.m_groups != null && this.m_groups.GetGameObjectType() == LogicGameObjectType.BUILDING)
            {
                LogicCombatComponent combatComponent = this.m_groups.GetCombatComponent();

                if (combatComponent != null && combatComponent.GetAttackerItemData().GetTargetGroups())
                {
                    this.m_targetGroups = true;
                }
            }
        }
예제 #2
0
        public override int Execute(LogicLevel level)
        {
            LogicGameObject gameObject = level.GetGameObjectManager().GetGameObjectByID(this.m_gameObjectId);

            if (gameObject != null)
            {
                if (gameObject.GetGameObjectType() == LogicGameObjectType.BUILDING)
                {
                    LogicBuilding        building        = (LogicBuilding)gameObject;
                    LogicBuildingData    buildingData    = building.GetBuildingData();
                    LogicCombatComponent combatComponent = building.GetCombatComponent(false);

                    if (combatComponent != null && combatComponent.GetAttackerItemData().GetTargetingConeAngle() != 0)
                    {
                        if (this.m_baseLayout == -1)
                        {
                            combatComponent.ToggleAimAngle(buildingData.GetAimRotateStep(), this.m_layout, this.m_draftLayout);
                        }
                        else
                        {
                            int draftAngle   = combatComponent.GetAimAngle(this.m_baseLayout, this.m_baseDraftLayout);
                            int currentAngle = combatComponent.GetAimAngle(this.m_layout, this.m_draftLayout);

                            combatComponent.ToggleAimAngle(draftAngle - currentAngle, this.m_layout, this.m_draftLayout);
                        }

                        return(0);
                    }
                }
                else if (gameObject.GetGameObjectType() == LogicGameObjectType.TRAP)
                {
                    LogicTrap trap = (LogicTrap)gameObject;

                    if (trap.GetTrapData().GetDirectionCount() > 0)
                    {
                        if (this.m_baseLayout == -1)
                        {
                            trap.ToggleDirection(this.m_layout, this.m_draftLayout);
                        }
                        else
                        {
                            trap.SetDirection(this.m_layout, this.m_draftLayout, trap.GetDirection(this.m_baseLayout, this.m_baseDraftLayout));
                        }

                        return(0);
                    }

                    return(-21);
                }
            }

            return(-1);
        }
        public override int Execute(LogicLevel level)
        {
            if (this.m_inputLayoutId != 6)
            {
                if (this.m_outputLayoutId != 6)
                {
                    if (this.m_inputLayoutId != 7)
                    {
                        if (this.m_outputLayoutId != 7)
                        {
                            int townHallLevel = level.GetTownHallLevel(level.GetVillageType());

                            if (townHallLevel >= level.GetRequiredTownHallLevelForLayout(this.m_inputLayoutId, -1) &&
                                townHallLevel >= level.GetRequiredTownHallLevelForLayout(this.m_outputLayoutId, -1))
                            {
                                LogicGameObjectFilter            filter      = new LogicGameObjectFilter();
                                LogicArrayList <LogicGameObject> gameObjects = new LogicArrayList <LogicGameObject>(500);

                                filter.AddGameObjectType(LogicGameObjectType.BUILDING);
                                filter.AddGameObjectType(LogicGameObjectType.TRAP);
                                filter.AddGameObjectType(LogicGameObjectType.DECO);

                                level.GetGameObjectManager().GetGameObjects(gameObjects, filter);

                                if (this.m_outputLayoutId == level.GetActiveLayout())
                                {
                                    LogicMoveMultipleBuildingsCommand moveMultipleBuildingsCommand = new LogicMoveMultipleBuildingsCommand();

                                    for (int i = 0; i < gameObjects.Size(); i++)
                                    {
                                        LogicGameObject gameObject = gameObjects[i];
                                        LogicVector2    position   = gameObject.GetPositionLayout(this.m_inputLayoutId, false);

                                        moveMultipleBuildingsCommand.AddNewMove(gameObject.GetGlobalID(), position.m_x, position.m_y);
                                    }

                                    int result = moveMultipleBuildingsCommand.Execute(level);

                                    moveMultipleBuildingsCommand.Destruct();

                                    if (result != 0)
                                    {
                                        filter.Destruct();
                                        return(-2);
                                    }
                                }

                                for (int i = 0; i < gameObjects.Size(); i++)
                                {
                                    LogicGameObject gameObject       = gameObjects[i];
                                    LogicVector2    layoutPosition   = gameObject.GetPositionLayout(this.m_inputLayoutId, false);
                                    LogicVector2    editModePosition = gameObject.GetPositionLayout(this.m_inputLayoutId, true);

                                    gameObject.SetPositionLayoutXY(layoutPosition.m_x, layoutPosition.m_y, this.m_outputLayoutId, false);
                                    gameObject.SetPositionLayoutXY(editModePosition.m_x, editModePosition.m_y, this.m_outputLayoutId, true);

                                    if (gameObject.GetGameObjectType() == LogicGameObjectType.BUILDING)
                                    {
                                        LogicCombatComponent combatComponent = gameObject.GetCombatComponent(false);

                                        if (combatComponent != null)
                                        {
                                            if (combatComponent.HasAltAttackMode())
                                            {
                                                if (combatComponent.UseAltAttackMode(this.m_inputLayoutId, false) ^ combatComponent.UseAltAttackMode(this.m_outputLayoutId, false))
                                                {
                                                    combatComponent.ToggleAttackMode(this.m_outputLayoutId, false);
                                                }

                                                if (combatComponent.UseAltAttackMode(this.m_inputLayoutId, true) ^ combatComponent.UseAltAttackMode(this.m_outputLayoutId, true))
                                                {
                                                    combatComponent.ToggleAttackMode(this.m_outputLayoutId, true);
                                                }
                                            }

                                            if (combatComponent.GetAttackerItemData().GetTargetingConeAngle() != 0)
                                            {
                                                int aimAngle1 = combatComponent.GetAimAngle(this.m_inputLayoutId, false);
                                                int aimAngle2 = combatComponent.GetAimAngle(this.m_outputLayoutId, false);

                                                if (aimAngle1 != aimAngle2)
                                                {
                                                    combatComponent.ToggleAimAngle(aimAngle1 - aimAngle2, this.m_outputLayoutId, false);
                                                }
                                            }
                                        }
                                    }
                                    else if (gameObject.GetGameObjectType() == LogicGameObjectType.TRAP)
                                    {
                                        LogicTrap trap = (LogicTrap)gameObject;

                                        if (trap.HasAirMode())
                                        {
                                            if (trap.IsAirMode(this.m_inputLayoutId, false) ^ trap.IsAirMode(this.m_outputLayoutId, false))
                                            {
                                                trap.ToggleAirMode(this.m_outputLayoutId, false);
                                            }

                                            if (trap.IsAirMode(this.m_inputLayoutId, true) ^ trap.IsAirMode(this.m_outputLayoutId, true))
                                            {
                                                trap.ToggleAirMode(this.m_outputLayoutId, true);
                                            }
                                        }
                                    }
                                }

                                filter.Destruct();
                                level.SetLayoutState(this.m_outputLayoutId, level.GetVillageType(), level.GetLayoutState(this.m_inputLayoutId, level.GetVillageType()));

                                LogicAvatar homeOwnerAvatar = level.GetHomeOwnerAvatar();

                                if (homeOwnerAvatar.GetTownHallLevel() >= LogicDataTables.GetGlobals().GetChallengeBaseCooldownEnabledTownHall())
                                {
                                    level.SetLayoutCooldownSecs(this.m_outputLayoutId, level.GetLayoutCooldown(this.m_inputLayoutId) / 15);
                                }

                                return(0);
                            }

                            return(-1);
                        }

                        return(-8);
                    }

                    return(-7);
                }

                return(-6);
            }

            return(-5);
        }