public void LoadNPC(string[] parse) { pnlNPCList.Visible = false; pnlNPCEditor.Visible = true; this.Size = pnlNPCEditor.Size; npc = new Logic.Editors.NPCs.EditableNPC(); npc.Name = parse[1]; npc.AttackSay = parse[2]; npc.Form = parse[3].ToInt(); npc.Species = parse[4].ToInt(); npc.ShinyChance = parse[5].ToInt(); npc.Behavior = (Enums.NpcBehavior)parse[6].ToInt(); npc.RecruitRate = parse[7].ToInt(); npc.AIScript = parse[8]; npc.SpawnsAtDawn = parse[9].ToBool(); npc.SpawnsAtDay = parse[10].ToBool(); npc.SpawnsAtDusk = parse[11].ToBool(); npc.SpawnsAtNight = parse[12].ToBool(); int n = 13; // Load npc moves for (int i = 0; i < npc.Moves.Length; i++) { npc.Moves[i] = parse[n].ToInt(); n += 1; } // Load npc drops for (int i = 0; i < npc.Drops.Length; i++) { npc.Drops[i] = new Logic.Editors.NPCs.EditableNpcDrop(); npc.Drops[i].ItemNum = parse[n].ToInt(); npc.Drops[i].ItemValue = parse[n + 1].ToInt(); npc.Drops[i].Chance = parse[n + 2].ToInt(); npc.Drops[i].Tag = parse[n + 3]; n += 4; } txtName.Text = npc.Name; txtAttackSay.Text = npc.AttackSay; nudForm.Value = npc.Form; nudSpecies.Value = npc.Species; nudShinyChance.Value = npc.ShinyChance; chkSpawnsAtDawn.Checked = npc.SpawnsAtDawn; chkSpawnsAtDay.Checked = npc.SpawnsAtDay; chkSpawnsAtDusk.Checked = npc.SpawnsAtDusk; chkSpawnsAtNight.Checked = npc.SpawnsAtNight; cmbBehaviour.SelectItem(npc.Behavior.ToString()); nudRecruitRate.Value = npc.RecruitRate; for (int i = 0; i < npc.Moves.Length; i++) { nudMove[i].Value = npc.Moves[i]; } nudDropSelector.Value = 1; nudDropItemNum.Value = npc.Drops[0].ItemNum; nudDropItemAmount.Value = npc.Drops[0].ItemValue; nudDropItemChance.Value = npc.Drops[0].Chance; txtDropItemTag.Text = npc.Drops[0].Tag; btnEdit.Text = "Edit"; }
public void LoadNPC(string[] parse) { pnlNPCList.Visible = false; pnlNPCEditor.Visible = true; this.Size = pnlNPCEditor.Size; npc = new Logic.Editors.NPCs.EditableNPC(); var n = 2; npc.Name = parse[n]; npc.AttackSay = parse[n + 1]; npc.AttackSay2 = parse[n + 2]; npc.AttackSay3 = parse[n + 3]; npc.Form = parse[n + 4].ToInt(); npc.Species = parse[n + 5].ToInt(); npc.ShinyChance = parse[n + 6].ToInt(); npc.Behavior = (Enums.NpcBehavior)parse[n + 7].ToInt(); npc.RecruitRate = parse[n + 8].ToInt(); npc.AIScript = parse[n + 9]; npc.SpawnsAtDawn = parse[n + 10].ToBool(); npc.SpawnsAtDay = parse[n + 11].ToBool(); npc.SpawnsAtDusk = parse[n + 12].ToBool(); npc.SpawnsAtNight = parse[n + 13].ToBool(); npc.SpawnDirection = (Enums.Direction)parse[n + 14].ToInt(); npc.SpawnWeather = (Enums.Weather)parse[n + 15].ToInt(); npc.Story = parse[n + 16].ToInt(); npc.Shop = parse[n + 17].ToInt(); npc.DeathStory = parse[n + 18].ToInt(); npc.Costume = parse[n + 19].ToInt(); n += 20; // Load npc moves for (int i = 0; i < npc.Moves.Length; i++) { npc.Moves[i] = parse[n].ToInt(); n += 1; } // Load npc drops for (int i = 0; i < npc.Drops.Length; i++) { npc.Drops[i] = new Logic.Editors.NPCs.EditableNpcDrop(); npc.Drops[i].ItemNum = parse[n].ToInt(); npc.Drops[i].ItemValue = parse[n + 1].ToInt(); npc.Drops[i].Chance = parse[n + 2].ToInt(); npc.Drops[i].Tag = parse[n + 3]; n += 4; } txtName.Text = npc.Name; txtAttackSay.Text = npc.AttackSay; txtAttackSay2.Text = npc.AttackSay2; txtAttackSay3.Text = npc.AttackSay3; nudForm.Value = npc.Form; nudSpecies.Value = npc.Species; nudShinyChance.Value = npc.ShinyChance; chkSpawnsAtDawn.Checked = npc.SpawnsAtDawn; chkSpawnsAtDay.Checked = npc.SpawnsAtDay; chkSpawnsAtDusk.Checked = npc.SpawnsAtDusk; chkSpawnsAtNight.Checked = npc.SpawnsAtNight; cmbBehaviour.SelectItem(npc.Behavior.ToString()); nudRecruitRate.Value = npc.RecruitRate; for (int i = 0; i < npc.Moves.Length; i++) { nudMove[i].Value = npc.Moves[i]; } nudDropSelector.Value = 1; nudDropItemNum.Value = npc.Drops[0].ItemNum; nudDropItemAmount.Value = npc.Drops[0].ItemValue; nudDropItemChance.Value = npc.Drops[0].Chance; txtDropItemTag.Text = npc.Drops[0].Tag; btnEdit.Text = "Edit"; }