static int _m_CreateMissile(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Logic.Battle __cl_gen_to_be_invoked = (Logic.Battle)translator.FastGetCSObj(L, 1); { string id = LuaAPI.lua_tostring(L, 2); Core.Math.Vec3 position; translator.Get(L, 3, out position); Core.Math.Vec3 direction; translator.Get(L, 4, out direction); Logic.Controller.Missile __cl_gen_ret = __cl_gen_to_be_invoked.CreateMissile(id, position, direction); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_GetMissile(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Logic.Battle __cl_gen_to_be_invoked = (Logic.Battle)translator.FastGetCSObj(L, 1); { string rid = LuaAPI.lua_tostring(L, 2); Logic.Controller.Missile __cl_gen_ret = __cl_gen_to_be_invoked.GetMissile(rid); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }