private void Awake() { log = new Logging.StateLog(); GameObject[] objects = FindObjectsOfType <GameObject>(); tracker = new Tracker(objects); }
private void Awake() { tracker = new Tracker(gameObject); log = new Logging.StateLog(); }
private void Awake() { log = new Logging.StateLog(); GameObject[] objects = FindObjectsOfType <GameObject>(); tracker = new Tracker(objects); }
private void Awake() { tracker = new Tracker(gameObject); log = new Logging.StateLog(); }