protected void OnEnable()
 {
     if (!CheckAllExteral())
     {
         LogWithTimestamp.LogError("外部文件检查未通过!!!!!");
     }
 }
    /// <summary>
    /// API:重新检查外部文件
    /// </summary>
    public virtual void ReCheck()
    {
#if UNITY_EDITOR
        // This simply does "LogEntries.Clear()" the long way:
        //var logEntries = System.Type.GetType("UnityEditorInternal.LogEntries,UnityEditor.dll");
        //var clearMethod = logEntries.GetMethod("Clear", System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.Public);
        //clearMethod.Invoke(null, null);
        //LogEntries.Clear();
        //Debug.ClearDeveloperConsole();

        if (!CheckAllExteral())
        {
            LogWithTimestamp.LogError("外部文件检查未通过!!!!!");
        }
#endif
    }