//------------------------------------------------------------------------------------------------------------- public virtual void OnStandByStart(STSIntermission sStandBy) { if (ActiveLog == true) { Debug.Log("<color=" + LogTagColor.ToString() + ">" + this.gameObject.scene.name + "</color> OnStandByStart() "); } }
//------------------------------------------------------------------------------------------------------------- public virtual void OnLoadingSceneFinish(STSTransitionData sData, string sSceneName, int SceneNumber, float sScenePercent, float sPercent) { if (Gauge != null) { Gauge.SetHidden(false); Gauge.SetHorizontalValue(sPercent); } if (ActiveLog == true) { Debug.Log("<color=" + LogTagColor.ToString() + ">" + this.gameObject.scene.name + "</color> OnLoadingSceneFinish() " + sSceneName + " (n°" + SceneNumber + " loading " + sScenePercent.ToString("P") + ") Total loading " + sPercent.ToString("P")); } }