public void SetLogText(string logText, Color color) { GameObject logContentObj = GameObject.Instantiate(_logContentPrefab); logContentObj.SetActive(true); LogContent logContent = logContentObj.GetComponent <LogContent>(); logContent.SetText(logText, color); logContent.transform.SetParent(_content, false); }
private void TestSetLogText() { string logText = "薬草を手に入れた!"; Color color = Color.black; GameObject logContentObj = GameObject.Instantiate(_logContentPrefab); logContentObj.SetActive(true); LogContent logContent = logContentObj.GetComponent <LogContent>(); logContent.SetText(logText, color); logContent.transform.SetParent(_content, false); }