private static void OnLogClientAdditionalInfo(object sender, LogClientEventArg e) { //m_LogClients[e.Client].SetAdditionalInformation(e.Client.ClientIdentification, e.Client.SupportedProtocol); }
private static void OnLogClientIdentified(object sender, LogClientEventArg e) { //m_LogClients[e.Client].Identify(e.Client.PlayerName); }