public void CanGetDecal() { // Execution var decal = DecalSystem.GetDecal(decalData); var hasPool = PoolingSystem.HasPool <DecalData>(decalData); // Result Assert.IsFalse(hasPool); Assert.IsNotNull(decal); LogAssert.NoUnexpectedReceived(); }
public void CanGetDecalPooled() { // Execution var hasPool = DecalSystem.HasDecalPool(decalDataPooled); var decal = DecalSystem.GetDecal(decalDataPooled); // Result Assert.IsTrue(hasPool); Assert.IsNotNull(decal); LogAssert.NoUnexpectedReceived(); }
public void CanRemoveDecal() { // Execution var decal = DecalSystem.GetDecal(decalData); var obj = decal.gameObject; DecalSystem.RemoveDecal(decal); // Result LogAssert.NoUnexpectedReceived(); }
public IEnumerator ExclusiveChooser_DeactivateOnlyChild_ReactivatesChild() { m_child1.transform.parent = m_exclusiveChooser.transform; m_child1.SetActive(false); yield return(new WaitForSeconds(1f)); //should have reactivated itself Assert.IsTrue(m_child1.activeSelf); LogAssert.NoUnexpectedReceived(); yield return(null); }
[StandaloneFixme] // UnityEngine.Debug.Log is at a very basic level in ZeroJobs public void OnStopRunning_WithDisabledAndShouldRun_CalledOnce() { LogAssert.Expect(LogType.Log, TestSystem.OnStartRunningString); system.Update(); LogAssert.Expect(LogType.Log, TestSystem.OnStopRunningString); system.Enabled = false; ShouldRunSystem(true); system.Update(); LogAssert.NoUnexpectedReceived(); }
public void NullLoggerService() { serviceLocatorManager.Register <IServiceLocatorManagerLogger>(null); Assert.IsNull(serviceLocatorManager.Resolve <IServiceLocatorManagerLogger>()); var test = serviceLocatorManager.Resolve <IMockInterface>(); Assert.IsNull(test); serviceLocatorManager.Register <IMockInterface>(new MockServiceNewFeature()); serviceLocatorManager.Reset(); LogAssert.NoUnexpectedReceived(); }
protected override void Evaluate() { Assert.NotNull(GameObject.Find("Cube")); GameObject rotator = GameObject.Find("GameObjectRotator"); Assert.NotNull(rotator); Assert.NotNull(rotator.GetComponent <Adic.Examples.BindingGameObjects.GameObjectRotator>()); LogAssert.NoUnexpectedReceived(); }
public void MeasureProfilerSamples_string_WithNoSamples_DoesNotRecordSampleGroups() { LogAssert.NoUnexpectedReceived(); using (Measure.ProfilerMarkers(new string[0])) { } var result = PerformanceTest.Active; Assert.AreEqual(0, result.SampleGroups.Count); }
[DotsRuntimeFixme] // UnityEngine.Debug.Log is at a very basic level in ZeroJobs public void OnStopRunning_WhenDestroyingActiveManager_CalledOnce() { LogAssert.Expect(LogType.Log, TestSystem.OnStartRunningString); system.Update(); LogAssert.Expect(LogType.Log, TestSystem.OnStopRunningString); World.DestroySystem(system); system = null; LogAssert.NoUnexpectedReceived(); }
public static void DestroyDoesNotDeleteMeshBackByAsset() { var pb = ShapeFactory.Instantiate <Cube>(); string path = TestUtility.SaveAssetTemporary <Mesh>(pb.mesh); Mesh mesh = pb.GetComponent <MeshFilter>().sharedMesh; UObject.DestroyImmediate(pb.gameObject); Assert.IsFalse(mesh == null); AssetDatabase.DeleteAsset(path); LogAssert.NoUnexpectedReceived(); }
[DotsRuntimeFixme] // UnityEngine.Debug.Log is at a very basic level in ZeroJobs public void OnStopRunning_WhenShouldRunSystemBecomesFalse_CalledOnce() { LogAssert.Expect(LogType.Log, TestSystem.OnStartRunningString); system.Update(); LogAssert.Expect(LogType.Log, TestSystem.OnStopRunningString); system.Enabled = false; system.Update(); LogAssert.NoUnexpectedReceived(); }
protected override void Evaluate() { Assert.NotNull(GameObject.Find("LeftCube")); Assert.NotNull(GameObject.Find("RightCube")); GameObject rotator = GameObject.Find("Rotator"); Assert.NotNull(rotator); Assert.NotNull(rotator.GetComponent <Adic.Examples.UsingConditions.GameObjectRotator>()); LogAssert.NoUnexpectedReceived(); }
public void TestErrorExpect() { LogAssert.Expect(LogType.Error, "Failed."); Debug.LogError("Failed."); LogAssert.NoUnexpectedReceived(); LogAssert.ignoreFailingMessages = true; Debug.LogError("Failed 2."); Debug.LogError("Failed 3."); LogAssert.ignoreFailingMessages = false; }
public void RemovingEventListener() { MEvents.Add <TestEvent>(TestEventListener); MEvents.RaiseEvent(new TestEvent(1)); LogAssert.Expect(LogType.Log, "TestEvent" + 1); MEvents.Remove <TestEvent>(TestEventListener); MEvents.RaiseEvent(new TestEvent(1)); LogAssert.NoUnexpectedReceived(); }
public void ComponentSystemGroup_UpdateBeforeTargetIsSelf_LogsWarning([Values(true, false)] bool legacy) { var parent = World.CreateSystem <TestGroup>(); parent.UseLegacySortOrder = legacy; var child = World.CreateSystem <UpdateBeforeSelfSystem>(); LogAssert.Expect(LogType.Warning, new Regex(@"Ignoring invalid \[UpdateBefore\].+UpdateBeforeSelfSystem.+cannot be updated before itself.")); parent.AddSystemToUpdateList(child); parent.SortSystems(); LogAssert.NoUnexpectedReceived(); }
public void CanEnableInstance() { // Setup TestObject instance; // Execution var getInstance = PoolingSystem.TryGetInstance(m_Key, out instance); // Result Assert.IsTrue(ProcessorTestResults.instanceEnabled); LogAssert.NoUnexpectedReceived(); }
public void DispatchingUnregisteredActionShouldLogAnError() { var store = new MockStore(new MockState(k_MockStateDefault)); store.Register <PassThroughAction>(MockReducers.PassThrough); store.Register <ChangeFooAction>(MockReducers.ReplaceFoo); store.Register <ChangeBarAction>(MockReducers.ReplaceBar); LogAssert.Expect(LogType.Error, $"No reducer for action type {typeof(UnregisteredAction)}"); store.Dispatch(new UnregisteredAction()); LogAssert.NoUnexpectedReceived(); }
public IEnumerator ExclusiveChooser_ReparentingChild1_Child1Active() { m_child1.transform.parent = m_exclusiveChooser.transform; m_child2.transform.parent = m_exclusiveChooser.transform; Assert.False(m_child2.activeSelf, "a second child of a ExclusiveChooser should be inactive when a the first is active"); // ReSharper disable once Unity.InefficientPropertyAccess m_child1.transform.parent = null; Assert.True(m_child2.activeSelf, "a second child of a ExclusiveChooser should be active when a second child is reparented away from the ExclusiveChooser"); LogAssert.NoUnexpectedReceived(); yield return(null); }
public void CanReturnInstance() { // Setup GameObject instance; // Execution PoolingSystem.TryGetInstance(m_Key, out instance); PoolingSystem.ReturnInstance(m_Key, instance); // Result LogAssert.NoUnexpectedReceived(); }
public void CanUnregisterDecal() { // Execution var decal = DecalSystem.GetDecal(decalDataPooled); DecalSystem.RemoveDecal(decal); var registered = DecalSystem.decals.Contains(decal); // Result Assert.IsFalse(registered); LogAssert.NoUnexpectedReceived(); }
public void TrivialMessage(MessageImportance importance, LoggerVerbosity verbosity) { _logger.Verbosity = verbosity; _engine.LogMessageEvent(new BuildMessageEventArgs( "message", "helpKeyword", "senderName", importance)); LogAssert.NoUnexpectedReceived(); }
public void InstrumentCooldownNodeModelDoesNotThrow() { var start = GraphModel.CreateEventFunction(typeof(TestStencil.TestArchetype).GetMethod("Start"), Vector2.zero); var cooldown = GraphModel.CreateLoopStack <ForEachHeaderModel>(Vector2.down); var loopNode = cooldown.CreateLoopNode(start, -1); GraphModel.CreateEdge(cooldown.InputPort, loopNode.OutputPort); var result = GraphModel.CreateTranslator().TranslateAndCompile(GraphModel, AssemblyType.None, CompilationOptions.Tracing); Assert.That(result.status, Is.EqualTo(CompilationStatus.Succeeded)); LogAssert.NoUnexpectedReceived(); }
public void ComponentSystemGroup_UpdateBeforeTargetIsNotSibling_LogsWarning([Values(true, false)] bool legacy) { var parent = World.CreateSystem <TestGroup>(); parent.UseLegacySortOrder = legacy; var child = World.CreateSystem <NonSibling2System>(); LogAssert.Expect(LogType.Warning, new Regex(@"Ignoring invalid \[UpdateBefore\] attribute on .+NonSibling2System targeting.+NonSibling1System")); parent.AddSystemToUpdateList(child); parent.SortSystems(); LogAssert.NoUnexpectedReceived(); }
public void ExceptionTest(bool showColor, Log.Levels levels) { Log.level = levels; Exception myException = new IOException(SomeMessage); // Exception isnt effected by log level LogAssert.Expect(UnityEngine.LogType.Error, $"EXCEPTION: <color=red>{nameof(IOException)}</color> Message: {SomeMessage}\n{myException.StackTrace}"); Log.Exception(myException); LogAssert.NoUnexpectedReceived(); }
public void GenerateLineRendererFromXodr(string file) { testHelpers.GetTestRoadNetwork(file, out road); testHelpers.GenerateMeshTypeRoads(road, TestHelpers.MeshGenerationType.MeshRoad); var roadGameObj = GameObject.Find($"{road.name} (Road Network Mesh)"); Assert.IsNotNull(roadGameObj, "OpenDrive GameObject was never created"); Assert.IsNotEmpty(road.AllJunctions, "OpenDrive mesh doesn't junction contain data"); Assert.IsNotEmpty(road.AllRoads, "OpenDrive mesh doesn't road contain data"); LogAssert.NoUnexpectedReceived(); }
public void ComponentSystemGroup_UpdateBeforeTargetIsNotSystem_LogsWarning([Values(true, false)] bool legacy) { var parent = World.CreateSystem <TestGroup>(); parent.UseLegacySortOrder = legacy; var child = World.CreateSystem <InvalidUpdateBeforeSystem>(); LogAssert.Expect(LogType.Warning, new Regex(@"Ignoring invalid \[UpdateBefore\].+InvalidUpdateBeforeSystem.+NotEvenASystem is not a subclass of ComponentSystemBase")); parent.AddSystemToUpdateList(child); parent.SortSystems(); LogAssert.NoUnexpectedReceived(); }
public override IEnumerator LoadScenes([ValueSource(nameof(GetVDBScenes))] string scenePath) { var vdbProcess = new System.Diagnostics.Process(); // Close any existing instances of the VDB and make a new one { string vdbExe = System.IO.Path.GetFullPath("Packages/com.havok.physics/Tools/VisualDebugger/HavokVisualDebugger.exe"); string vdbProcessName = System.IO.Path.GetFileNameWithoutExtension(vdbExe); List <System.Diagnostics.Process> processes = new List <System.Diagnostics.Process>(); processes.AddRange(System.Diagnostics.Process.GetProcessesByName(vdbProcessName)); foreach (var process in processes) { process.CloseMainWindow(); process.Close(); } vdbProcess.StartInfo.FileName = vdbExe; vdbProcess.StartInfo.Arguments = ""; vdbProcess.Start(); vdbProcess.WaitForInputIdle(); // How do we ensure the VDB is ready to connect? yield return(new WaitForSeconds(2)); vdbProcess.Refresh(); } var havokConfig = HavokConfiguration.Default; // Enabled VDB havokConfig.VisualDebugger.Enable = 1; yield return(SetupAndLoadScene(World.DefaultGameObjectInjectionWorld, havokConfig, scenePath)); // Disabled VDB havokConfig.VisualDebugger.Enable = 0; yield return(SetupAndLoadScene(World.DefaultGameObjectInjectionWorld, havokConfig, scenePath)); // Enabled VDB with zero Timer memory havokConfig.VisualDebugger.Enable = 1; havokConfig.VisualDebugger.TimerBytesPerThread = 0; yield return(SetupAndLoadScene(World.DefaultGameObjectInjectionWorld, havokConfig, scenePath)); // Close VDB client vdbProcess.CloseMainWindow(); vdbProcess.Close(); // Enabled VDB with no Client running. havokConfig = HavokConfiguration.Default; havokConfig.VisualDebugger.Enable = 1; yield return(SetupAndLoadScene(World.DefaultGameObjectInjectionWorld, havokConfig, scenePath)); LogAssert.NoUnexpectedReceived(); }
public IEnumerator ExclusiveChooser_ActivatingChild2_Child1Inactive() { m_child1.transform.parent = m_exclusiveChooser.transform; m_child2.transform.parent = m_exclusiveChooser.transform; m_child2.SetActive(true); Assert.False(m_child1.activeSelf, "a first child of a ExclusiveChooser should be inactive when a second child is activated"); Assert.True(m_child2.activeSelf, "a second child of a ExclusiveChooser should be active when activated"); LogAssert.NoUnexpectedReceived(); yield return(null); }
public void ErrorCheckBundleSettings_WarnsOfMismatchedLoadPath() { var group = Settings.CreateGroup("PackedTest", false, false, false, null, typeof(BundledAssetGroupSchema)); var schema = group.GetSchema <BundledAssetGroupSchema>(); schema.LoadPath.Id = "BadPath"; var errorStr = BuildScriptPackedMode.ErrorCheckBundleSettings(schema, group, Settings); LogAssert.NoUnexpectedReceived(); Assert.IsTrue(errorStr.Contains("is set to the dynamic-lookup version of StreamingAssets, but LoadPath is not.")); }
public void LogRegisterEvent() { //expect register to be logged twice. Once for the new logger and once for the mock interface. LogAssert.Expect(LogType.Log, ServiceManagerLogType.Registered.ToString()); LogAssert.Expect(LogType.Log, ServiceManagerLogType.Registered.ToString()); serviceLocatorManager.Register <IServiceLocatorManagerLogger>(new MockLogger()); serviceLocatorManager.Register <IMockInterface>(new MockServiceNewFeature()); var test = serviceLocatorManager.Resolve <IMockInterface>(); LogAssert.NoUnexpectedReceived(); Assert.IsNotNull(test); }