public void OnAddLogAnnotationPosition(SubDataset dataset, LogAnnotationPositionInstance annot) { lock (this) { m_annotationPositionsGOsInCreation.Add(annot); } }
public void OnSetMappedIndices(LogAnnotationPositionInstance comp, Int32[] old) { lock (this) { m_mappedIdx = (Int32[])comp.MappedIndices.Clone(); m_updateColor = true; } }
public void OnSetCurrentTime(LogAnnotationPositionInstance comp) { lock (this) if (Component.UseTime) { m_updatePos = true; } }
/// <summary> /// Register a new LogAnnotationPositionInstance. The event 'OnAddLogAnnotationPosition' shall be fired /// </summary> /// <param name="pos">The annotation to register</param> public void AddLogAnnotationPosition(LogAnnotationPositionInstance pos) { lock (this) { m_logAnnotPositions.Add(pos); pos.CurrentTime = (m_tf == null) ? 0 : m_tf.Timestep; foreach (var l in m_listeners) { l.OnAddLogAnnotationPosition(this, pos); } } }
/// <summary> /// Initialize the object /// </summary> /// <param name="data">The data model to use (see Component)</param> public void Init(LogAnnotationPositionInstance data) { Component = data; Component.Component.AddListener(this); Component.Container.AddListener(this); Component.SubDataset.AddListener(this); Component.AddListener(this); m_tubeRenderer = gameObject.GetComponent <TubeRenderer>(); ReadPosition(); m_mappedIdx = (Int32[])Component.MappedIndices.Clone(); m_updateColor = m_updatePos = true; }
/// <summary> /// Create a log annotation position GameObject /// </summary> /// <param name="annot">The annotation model data</param> private void CreateLogAnnotationPositionGO(LogAnnotationPositionInstance annot) { bool found = false; foreach (LogAnnotationPositionGameObject go in m_annotationPositionsGOs) { if (go.Component == annot) { found = true; break; } } if (!found) { LogAnnotationPositionGameObject go = Instantiate(LogAnnotationPositionPrefab); go.transform.SetParent(transform, false); go.transform.localPosition = new Vector3(0, 0, 0); go.transform.localRotation = Quaternion.identity; go.transform.localScale = new Vector3(1, 1, 1); go.Init(annot); m_annotationPositionsGOs.Add(go); } }
public virtual void OnAddLogAnnotationPosition(SubDataset dataset, LogAnnotationPositionInstance annot) { }
public void OnSetColor(LogAnnotationPositionInstance comp) { lock (this) m_updateColor = true; }