/// <summary> /// Fills the information. /// </summary> /// <param name="info">The information.</param> public void FillInfo(Log.InfoList info) { info.Add("AssetType", this.AssetType); info.Add("Counts", this.TotalAssetCount, this.BuiltInAssetCount, this.CustomAssetCount, this.WorkshopAssetCount); this.Main.FillInfo("Main", info); this.Lod.FillInfo("Lod", info); }
/// <summary> /// Logs the objects. /// </summary> public void LogObjects() { try { BuildingManager buildingManager = Singleton <BuildingManager> .instance; DistrictManager districtManager = Singleton <DistrictManager> .instance; Building[] buildings = buildingManager.m_buildings.m_buffer; for (ushort id = 0; id < buildings.Length; id++) { if (buildings[id].Info != null) { Log.InfoList info = this.GetBuildingLogInfo(null, buildingManager, districtManager, id, ref buildings[id]); if (info != null) { Log.DevDebug(this, "LogObjects", info); } } } } catch (Exception ex) { Log.Error(this, "LogObjects", ex); } }
/// <summary> /// Gets the building log information. /// </summary> /// <param name="logInfo">The log information.</param> /// <param name="buildingManager">The building manager.</param> /// <param name="districtManager">The district manager.</param> /// <param name="buildingId">The building identifier.</param> /// <param name="building">The building.</param> /// <returns>The building log information.</returns> private Log.InfoList GetBuildingLogInfo(Log.InfoList logInfo, BuildingManager buildingManager, DistrictManager districtManager, ushort buildingId, ref Building building) { if (building.Info == null) { return(logInfo); } if (logInfo == null) { logInfo = new Log.InfoList(); } string name; name = buildingManager.GetBuildingName(buildingId, building.Info.m_instanceID); logInfo.Add("Id", buildingId); if (!String.IsNullOrEmpty(name)) { logInfo.Add("Name", name); } byte districtId = districtManager.GetDistrict(building.m_position); name = districtManager.GetDistrictName(districtId); if (!String.IsNullOrEmpty(name)) { logInfo.Add("District", districtId, name); } logInfo.Add("Created", (building.m_flags & Building.Flags.Created) != Building.Flags.None ? "Yes" : "No"); return(this.GetBuildingLogInfo(logInfo, building.Info)); }
public override void FillInfo(Log.InfoList info) { info.Add("AssetType", this.AssetType); base.FillInfo(info); info.Add("Main", this.Main.CombinedWeight, "Triangles", this.Main.TrianglesCount, this.Main.TrianglesDimensions, this.Main.TrianglesSurface, this.Main.TrianglesWeight, "Texture", this.Main.TextureDimensions, this.Main.TextureArea, this.Main.TextureWeight); info.Add("Lod", this.Lod.CombinedWeight, "Triangles", this.Lod.TrianglesCount, this.Lod.TrianglesDimensions, this.Lod.TrianglesSurface, this.Lod.TrianglesWeight, "Texture", this.Lod.TextureDimensions, this.Lod.TextureArea, this.Lod.TextureWeight); info.Add("Fallback", this.FallbackLod.CombinedWeight, "Triangles", this.FallbackLod.TrianglesCount, this.FallbackLod.TrianglesDimensions, this.FallbackLod.TrianglesSurface, this.FallbackLod.TrianglesWeight, "Texture", this.FallbackLod.TextureDimensions, this.FallbackLod.TextureArea, this.FallbackLod.TextureWeight); info.Add("Ref", this.ReferenceCount, this.DependentCount); }
/// <summary> /// Fills the information. /// </summary> /// <param name="info">The information.</param> public virtual void FillInfo(Log.InfoList info) { if (this.SteamId > 0) { info.Add("SteamId", this.SteamId); } info.Add("PrefabName", this.PrefabName); info.Add("Title", this.Title); info.Add("Name", this.Name); info.Add("Category", this.Category); info.Add("SourceType", this.SourceType); info.Add("RawCategory", this.RawCategory); }
/// <summary> /// Logs the assets. /// </summary> public void LogAssets() { try { foreach (BuildingInfo building in PrefabHelper.Collect <BuildingInfo>()) { Log.InfoList info = this.GetBuildingLogInfo(null, building); if (info != null) { Log.DevDebug(this, "LogAssets", info); } } } catch (Exception ex) { Log.Error(this, "LogAssets", ex); } }
/// <summary> /// Gets the building log information. /// </summary> /// <param name="logInfo">The log information.</param> /// <param name="buildingInfo">The building information.</param> /// <returns>The building log information.</returns> private Log.InfoList GetBuildingLogInfo(Log.InfoList logInfo, BuildingInfo buildingInfo) { if (buildingInfo == null) { return(logInfo); } if (logInfo == null) { logInfo = new Log.InfoList(); } logInfo.Add("AI", buildingInfo.m_buildingAI.GetType()); logInfo.Add("InfoName", buildingInfo.name); logInfo.Add("LowWealthTourists", buildingInfo.m_buildingAI.GetLowWealthTourists()); logInfo.Add("MediumWealthTourists", buildingInfo.m_buildingAI.GetMediumWealthTourists()); logInfo.Add("HighWealthTourists", buildingInfo.m_buildingAI.GetHighWealthTourists()); return(logInfo); }
/// <summary> /// Returns a <see cref="System.String" /> that represents this instance. /// </summary> /// <param name="prefix">The prefix.</param> /// <returns> /// A <see cref="System.String" /> that represents this instance. /// </returns> public string ToString(string prefix) { Log.InfoList info = new Log.InfoList(); info.Add(prefix, this.Category, this.Count, this.RawCategory); return(info.ToString()); }
/// <summary> /// Exports the textures. /// </summary> /// <param name="exportMode">The export mode.</param> public void ExportTextures(ExportMode?exportMode = null) { Log.Debug(this, "ExportTextures", exportMode); this.currentExportMode = (exportMode != null && exportMode.HasValue) ? exportMode.Value : this.defaultExportMode; try { this.exportLog.Clear(); this.textures.Clear(); this.netInfos.Clear(); foreach (NetCollection netCollection in UnityEngine.Object.FindObjectsOfType <NetCollection>()) { if (netCollection != null) { Log.DevDebug(this, "ExportTextures", netCollection, netCollection.name, netCollection); if (netCollection.m_prefabs != null) { Log.DevDebug(this, "ExportTextures", netCollection.m_prefabs, netCollection.m_prefabs.Length); foreach (NetInfo netInfo in netCollection.m_prefabs) { if (netInfo != null && !this.netInfos.Contains(netInfo.GetInstanceID())) { this.netInfos.Add(netInfo.GetInstanceID()); Log.DevDebug(this, "ExportTextures", netInfo, netInfo.name, netInfo.m_class.name); if (netInfo.m_segments != null) { Log.DevDebug(this, "ExportTextures", netInfo.m_segments, netInfo.m_segments.Length); if (netInfo.m_segments.Length > 0 && netInfo.m_segments[0].m_material != null) { Log.DevDebug(this, "ExportTextures", netInfo.m_segments[0].m_material, netInfo.m_segments[0].m_material.name); this.currentInfoLogLine = new Log.InfoList(); this.currentInfoLogLine.Add("netCollectionName", netCollection.name); this.currentInfoLogLine.Add("netInfoName", netInfo.name); this.currentInfoLogLine.Add("netInfoClassName", netInfo.m_class.name); this.currentInfoLogLine.Add("netInfoTag", netInfo.tag); this.currentInfoLogLine.Add("netInfoHashCode", netInfo.GetHashCode()); this.currentInfoLogLine.Add("netInfoInstanceID", netInfo.GetInstanceID()); this.currentInfoLogLine.Add("materialName", netInfo.m_segments[0].m_material.name); this.currentInfoLogLine.Add("materialHashCode", netInfo.m_segments[0].m_material.GetHashCode()); this.currentInfoLogLine.Add("materialInstanceID", netInfo.m_segments[0].m_material.GetInstanceID()); this.ExportTexture(netCollection, netInfo, netInfo.m_segments[0].m_material); this.exportLog.Add(this.currentInfoLogLine.ToLine()); this.currentInfoLogLine = null; } } } } } } } if (this.currentExportMode == ExportMode.Mapped) { this.SaveTextureMap(); } this.SaveExportLog(); } catch (Exception ex) { Log.Error(this, "ExportTextures", ex); } }
/// <summary> /// Fills the information. /// </summary> /// <param name="prefix">The prefix.</param> /// <param name="info">The information.</param> public void FillInfo(string prefix, Log.InfoList info) { info.Add(prefix, this.TotalAssetCount, this.CombinedWeight, "Triangles", this.TrianglesAssetCount, this.TrianglesCount, this.TrianglesSurface, this.TrianglesWeight, this.trianglesCountValue, this.trianglesSurfaceValue, "Textures", this.TexturesAssetCount, this.TexturesDimensions, this.TexturesArea, this.TexturesWeight, this.texturesWidthValue, this.texturesHeightValue, this.texturesAreaValue); }
/// <summary> /// Returns a <see cref="System.String" /> that represents this instance. /// </summary> /// <param name="prefix">The prefix.</param> /// <returns> /// A <see cref="System.String" /> that represents this instance. /// </returns> public string ToString(string prefix) { Log.InfoList info = new Log.InfoList(prefix); this.FillInfo(info); return(info.ToString()); }