private void onPromptButtonPressed(DPrompt.ButtonFlags pressed) { if (pressed != DPrompt.ButtonFlags.YES) { return; } LocomotionController currentController = LocomotionHelper.GetCurrentController(base.gameObject); if (currentController is SitController) { LocomotionHelper.SetCurrentController <SwimController>(base.gameObject); } bubbleState = BubbleState.TransitionToHidden; playAudioEvent(mutableData.AirCriticalAudioEvent, EventAction.StopSound); GameObject gameObject = GameObject.FindWithTag(UIConstants.Tags.UI_Tray_Root); if (gameObject != null) { StateMachineContext component = gameObject.GetComponent <StateMachineContext>(); if (component != null) { component.SendEvent(new ExternalEvent("Root", "noUI")); } } Invoke("startBubbleScreenWipe", 0.7f); swimController.ResurfaceAccepted(); dispatcher.DispatchEvent(default(DivingEvents.PlayerResurfaced)); }
protected override void Update() { if (!LocomotionHelper.SetCurrentController <ZiplineController>(GetTarget())) { Log.LogError(this, "Failed to set the ZiplineController"); } Completed(); }
public override void OnEnter() { GameObject gameObject = GameObject.Find(Target.Value); if (gameObject != null) { LocomotionHelper.SetCurrentController <RunController>(gameObject); } Finish(); }
private IEnumerator setSlideLocomotion(float waitTime, GameObject penguinObj) { yield return(new WaitForSeconds(waitTime)); if (!LocomotionHelper.IsCurrentControllerOfType <SlideController>(penguinObj)) { if (!LocomotionHelper.SetCurrentController <SlideController>(penguinObj)) { Log.LogErrorFormatted(this, "Failed to set the SlideController on {0}", penguinObj.GetPath()); } CoroutineRunner.Start(toggleWaterTrigger(2f), this, "toggleWaterCollider"); } }
private void handleLocalPlayerLeftLobby() { isLocalPlayerInLobby = false; Service.Get <EventDispatcher>().DispatchEvent(default(TubeRaceEvents.LocalPlayerLeftLobby)); moveLocalPlayerToPosition(LobbyExitPosition.position); LocomotionHelper.SetCurrentController <RunController>(SceneRefs.ZoneLocalPlayerManager.LocalPlayerGameObject); Service.Get <EventDispatcher>().DispatchEvent(new UIDisablerEvents.EnableUIElement("ControlsButton2")); Service.Get <EventDispatcher>().DispatchEvent(new UIDisablerEvents.EnableUIElement("ActionButton")); PartyGameUtils.EnableMainNavigation(); PartyGameUtils.EnableCellPhoneButton(); Service.Get <EventDispatcher>().DispatchEvent(new PlayerCardEvents.SetEnablePlayerCard(enable: true)); Service.Get <QuestService>().SendEvent($"Cancel{RaceDefinition.QuestEventIdentifier}Race"); }
public override void OnEnter() { GameObject localPlayerGameObject = SceneRefs.ZoneLocalPlayerManager.LocalPlayerGameObject; if (localPlayerGameObject != null) { LocomotionHelper.SetCurrentController <RunController>(localPlayerGameObject); CharacterController component = localPlayerGameObject.GetComponent <CharacterController>(); if (component != null) { component.enabled = true; } } Finish(); }
private void handleLocalPlayerJoinedLobby() { isLocalPlayerInLobby = true; Service.Get <EventDispatcher>().DispatchEvent(default(TubeRaceEvents.LocalPlayerJoinedLobby)); moveLocalPlayerToPosition(LobbyPosition.position); LocomotionHelper.SetCurrentController <SlideController>(SceneRefs.ZoneLocalPlayerManager.LocalPlayerGameObject); Service.Get <EventDispatcher>().DispatchEvent(new UIDisablerEvents.DisableUIElement("ControlsButton2")); Service.Get <EventDispatcher>().DispatchEvent(new UIDisablerEvents.DisableUIElement("ActionButton")); PartyGameUtils.DisableMainNavigation(); PartyGameUtils.DisableCellPhoneButton(hide: true); Service.Get <EventDispatcher>().DispatchEvent(new PlayerCardEvents.SetEnablePlayerCard(enable: false)); Service.Get <EventDispatcher>().DispatchEvent(default(PlayerCardEvents.DismissPlayerCard)); Service.Get <QuestService>().SendEvent($"Join{RaceDefinition.QuestEventIdentifier}Race"); Service.Get <ICPSwrveService>().Action("tube_race", "lobby"); }
protected override void Update() { ChairProperties component = SceneRefs.ActionSequencer.GetTrigger(GetTarget()).GetComponent <ChairProperties>(); if (component != null) { LocomotionHelper.SetCurrentController <SitController>(GetTarget()); LocomotionController currentController = LocomotionHelper.GetCurrentController(GetTarget()); if (currentController is SitController) { SitController sitController = (SitController)currentController; sitController.SetChair(component); } } Completed(); }
public void OnTriggerEnter(Collider col) { if (!(col != null) || !col.CompareTag(Tag) || !(col.gameObject != null) || (IsMemberOnly && !Service.Get <CPDataEntityCollection>().IsLocalPlayerMember())) { return; } if (Action == ActionType.StartingLine) { RaceController component = col.gameObject.GetComponent <RaceController>(); if ((object)component != null) { component.SetInitialTrackDir(base.transform.forward); hasPopupOpened = false; } } else if (Action == ActionType.FinishLine) { if (LocomotionHelper.IsCurrentControllerOfType <RaceController>(col.gameObject)) { RaceGameController raceGameController = col.gameObject.GetComponent <RaceGameController>(); if (raceGameController == null) { raceGameController = col.gameObject.AddComponent <RaceGameController>(); } raceGameController.FinishRace(); } } else if (Action == ActionType.EndOfTrack && LocomotionHelper.IsCurrentControllerOfType <RaceController>(col.gameObject)) { RaceController component = col.gameObject.GetComponent <RaceController>(); if (component != null) { component.setControlsEnabled(enabled: true); } LocomotionHelper.SetCurrentController <RunController>(col.gameObject); RaceGameController raceGameController = col.gameObject.GetComponent <RaceGameController>(); if (raceGameController != null) { raceGameController.RemoveLocalPlayerRaceData(); Object.Destroy(raceGameController); } if (!hasPopupOpened) { Service.Get <QuestService>().SendEvent("FinishredRace"); } } }
protected override void Update() { GameObject target = GetTarget(); if (target == SceneRefs.ZoneLocalPlayerManager.LocalPlayerGameObject && !LocomotionHelper.IsCurrentControllerOfType <RaceController>(target)) { LocomotionHelper.SetCurrentController <RaceController>(target); LocomotionController currentController = LocomotionHelper.GetCurrentController(target); if (currentController is RaceController) { RaceGameController raceGameController = target.GetComponent <RaceGameController>(); if (raceGameController == null) { raceGameController = target.AddComponent <RaceGameController>(); } ((RaceController)currentController).InitializeRace(raceGameController); raceGameController.InitializeRace(RaceGate, Lite1a, Lite2a, Lite3a, Lite1b, Lite2b, Lite3b, SilverTimeMS, GoldTimeMS, LegendaryTimeMS, TrackId); } } Completed(); }
public override void OnEnter() { GameObject localPlayerGameObject = SceneRefs.ZoneLocalPlayerManager.LocalPlayerGameObject; if (localPlayerGameObject != null && LocomotionHelper.SetCurrentController <ScriptedController>(localPlayerGameObject)) { if (!string.IsNullOrEmpty(AnimStateName)) { ScriptedController component = localPlayerGameObject.GetComponent <ScriptedController>(); if (component != null) { component.PlayAnim(AnimStateName, LayerIndex); } } CharacterController component2 = localPlayerGameObject.GetComponent <CharacterController>(); if (component2 != null) { component2.enabled = EnableCharacterController; } } Finish(); }
protected override void Update() { GameObject target = GetTarget(); if (target != null) { Vector3 vector = base.transform.forward; if (IncomingUserData != null && IncomingUserData.GetType() == typeof(Vector3)) { vector = ((Vector3)IncomingUserData).normalized; } else if (DirectionY != null) { vector = DirectionY.up; } else if (DirectionZ != null) { vector = DirectionZ.forward; } else if (DirectionTo != null) { vector = (DirectionTo.position - target.transform.position).normalized; } else if (Direction != Vector3.zero) { vector = Direction; } Vector3 vector2 = vector * Magnitude + AddDirection * AddMagnitude; bool flag = LocomotionHelper.IsCurrentControllerOfType <SlideController>(target); Rigidbody component = target.GetComponent <Rigidbody>(); if (!flag && component != null) { if (StartTransform != null) { component.transform.position = StartTransform.position; component.transform.rotation = StartTransform.rotation; component.velocity = Vector3.zero; component.angularVelocity = Vector3.zero; component.WakeUp(); } component.AddForce(vector2, ForceMode.VelocityChange); } else { if (SetRunLocomotion && (!PreserveTubing || !flag)) { LocomotionHelper.SetCurrentController <RunController>(target); flag = false; } if (!flag && StartTransform != null) { target.transform.position = StartTransform.position; target.transform.rotation = StartTransform.rotation; } LocomotionController currentController = LocomotionHelper.GetCurrentController(target); if (currentController != null) { if (currentController is RunController) { ((RunController)currentController).ClearAllVelocityInputs(); } currentController.SetForce(vector2, base.gameObject); } } } Completed(); }
protected override void Update() { LocomotionHelper.SetCurrentController <SwimController>(GetTarget()); Completed(); }