private void onAction(LocomotionController.LocomotionAction action, object userData = null) { if (isInTrigger && action == LocomotionController.LocomotionAction.Jump) { sendFSMEvent(JumpEvent); } }
private void OnDoAction(LocomotionController.LocomotionAction action, object userData) { switch (action) { case LocomotionController.LocomotionAction.Interact: break; case LocomotionController.LocomotionAction.Jump: case LocomotionController.LocomotionAction.Action1: case LocomotionController.LocomotionAction.Action2: case LocomotionController.LocomotionAction.Action3: if (!isActivating) { jumpsRemaining--; setText($"Jumps Left:\n{jumpsRemaining}"); if (jumpsRemaining <= 0) { isActivating = true; StartCoroutine(ActivatePlatform()); } } break; case LocomotionController.LocomotionAction.Torpedo: case LocomotionController.LocomotionAction.SlideTrick: case LocomotionController.LocomotionAction.ChargeThrow: case LocomotionController.LocomotionAction.LaunchThrow: break; } }
private void onAction(LocomotionController.LocomotionAction action, object userData = null) { if (isInTrigger && action == LocomotionController.LocomotionAction.Jump) { Service.Get <QuestService>().SendEvent(JumpEvent); } }
private void sendDoActionEvent(LocomotionController.LocomotionAction actionType, object userData = null) { switch (actionType) { case LocomotionController.LocomotionAction.SlideTrick: case LocomotionController.LocomotionAction.ChargeThrow: case LocomotionController.LocomotionAction.LaunchThrow: case LocomotionController.LocomotionAction.Interact: break; case LocomotionController.LocomotionAction.Jump: setLocomotionActionEvent(LocomotionAction.Jump, setDirection: true); break; case LocomotionController.LocomotionAction.Torpedo: setLocomotionActionEvent(LocomotionAction.Torpedo, setDirection: true); break; case LocomotionController.LocomotionAction.Action1: setLocomotionActionEvent(LocomotionAction.Action1); break; case LocomotionController.LocomotionAction.Action2: setLocomotionActionEvent(LocomotionAction.Action2); break; case LocomotionController.LocomotionAction.Action3: setLocomotionActionEvent(LocomotionAction.Action3); break; } }
public void BroadcastOnDoAction(LocomotionController.LocomotionAction action, object userData = null) { if (this.OnDoActionEvent != null) { this.OnDoActionEvent(action, userData); } }
private void OnDoAction(LocomotionController.LocomotionAction action, object userData) { switch (action) { case LocomotionController.LocomotionAction.Torpedo: case LocomotionController.LocomotionAction.SlideTrick: case LocomotionController.LocomotionAction.ChargeThrow: case LocomotionController.LocomotionAction.LaunchThrow: break; case LocomotionController.LocomotionAction.Interact: base.Fsm.Event(InteractEvent); break; case LocomotionController.LocomotionAction.Action1: base.Fsm.Event(Action1Event); break; case LocomotionController.LocomotionAction.Action2: base.Fsm.Event(Action2Event); break; case LocomotionController.LocomotionAction.Action3: base.Fsm.Event(Action3Event); break; case LocomotionController.LocomotionAction.Jump: base.Fsm.Event(JumpEvent); break; } }
private void onLocomotionBroadcasterDoAction(LocomotionController.LocomotionAction action, object userData = null) { if (action == LocomotionController.LocomotionAction.Interact) { LODWeightingCurve lODWeightingCurve = base.gameObject.AddComponent <LODWeightingCurve>(); lODWeightingCurve.CurveData = Data.CurveData; lODWeightingCurve.Setup(); } }
private void OnLocomotionBroadcasterDoAction(LocomotionController.LocomotionAction action, object userData = null) { if (!(Prop != null)) { return; } switch (action) { case LocomotionController.LocomotionAction.Action1: case LocomotionController.LocomotionAction.Action2: case LocomotionController.LocomotionAction.Action3: locomotionTracker.SetCurrentController <RunController>(); if (Prop.PropDef.PropType == PropDefinition.PropTypes.InteractiveObject && Prop.IsOwnerLocalPlayer) { Service.Get <ICPSwrveService>().Action("game.interactive_object", Prop.PropDef.name, action.ToString()); } break; } }