예제 #1
0
    // method: set locomotions based on the given locomotion combination, optionally playing cycling audio //
    public static void setLocomotions(LocomotionCombination locomotionCombination, bool playAudio)
    {
        // first, disable all of the managed locomotions //
        foreach (GameObject locomotion in managedLocomotions)
        {
            if (locomotion)
            {
                locomotion.SetActive(false);
            }
        }
        // next, enable all of the locomotions in the given locomotion combination //
        foreach (GameObject locomotion in locomotionCombination.array)
        {
            if (locomotion)
            {
                locomotion.SetActive(true);
            }
        }

        // optionally play the locomotion cycling audio (on both hands, since this method is not hand specific) //
        if (playAudio)
        {
            left.audioComponent.PlayOneShot(left.audioComponent.clip);
            right.audioComponent.PlayOneShot(right.audioComponent.clip);
        }
    }
예제 #2
0
    // method: set locomotions based on the given locomotion combination – optionally playing cycling audio – then disallow locomotion cycling //
    public static void setLocomotionsThenLock(LocomotionCombination locomotionCombination, bool playAudio)
    {
        // set locomotions //
        setLocomotions(locomotionCombination, playAudio);

        // disallow locomotion cycling //
        cyclingAllowed = false;
    }