public SoldierObjectLocomotionMovingStateManager(AnimationController AnimationControllerRef, A_AnimationPlayableDefinition LocomotionTree) { this.LocomotionTree = LocomotionTree; this.LocomotionAnimationStateSystem = new LocomotionAnimationStateSystem(SoliderEnemyAnimationLayersOrders.GetLayerNumber(SoliderEnemyAnimationLayers.LOCOMOTION), AnimationControllerRef); }
public PlayerObjectLocomotionMovingInjuredStatemanager(PlayerLocomotionSystem playerLocomotionSystem, AnimationController animationControllerRef) { this._playerLocomotionSystem = playerLocomotionSystem; this.LocomotionAnimationStateSystem = new LocomotionAnimationStateSystem(PlayerObjectAnimationLayersOrders.GetLayerNumber(PlayerObjectAnimationLayers.LOCOMOTION), animationControllerRef); }