void Awake() { pauseMenuScript = pauseMenuCanvas.GetComponent <PauseMenuManager>(); exitLevelScript = exitLevelCanvas.GetComponent <ExitLevelManager>(); playerMovementScript = kinPriest.GetComponent <PlayerMovement>(); characterControllerScript = kinPriest.GetComponent <CharacterController>(); lockerScript = kinPriest.GetComponent <Locker_Joystick>(); grapplerScript = kinPriest.GetComponent <Grappler_Joystick>(); attackScript = kinPriest.GetComponent <Attack_Joystick>(); isResumeSelected = true; isExitSelected = false; selectedText = resume.GetComponentInChildren <TextMeshProUGUI>(); selectedText.color = Color.yellow; }