public void AccumulateFreeSlots(FreespaceCommitter freespaceCommitter, bool forFreespace , bool traverseMutable) { IVisitor4 visitor = new _IVisitor4_27(this, freespaceCommitter, forFreespace); if (traverseMutable) { _slotChanges.TraverseMutable(visitor); } else { _slotChanges.TraverseLocked(visitor); } }
public void Accept(IVisitor4 visitor) { slotChanges.TraverseMutable(visitor); }