public void OpenBathroomDoor() { //characterController.PlayerIsWalking = false; BathroomAttendantSaysThankYou.start(); BathroomAttendantHasSaidThankYou = true; bathroomDoor.GetComponent <Animator>().enabled = true; StartCoroutine(WaitForDoorToOpenBeforeGoingIn()); PuzzleManagement.PlayerIsDoingBathroomPuzzle = false; PuzzleManagement.PlayerIsDoingCatPuzzle = true; LockViewScript.HoldItem(PlayerItem.None, null); LockViewScript.LockedWithBathroomAttendant = false; }
public void CatPuzzleSolvedResponse() { catPuzzleLoopScript.catPuzzleLoopSound.setParameterValue("OnOff", 0f); catPuzzleLoopScript.catPuzzleLoopSound.setParameterValue("catSounds", 1.0f); lightsScript.targetLightIntensity -= lightsScript.targetDimAmount; ProgressiveLights.lightsShouldBeDimming = true; lightsScript.MakeAmbientCreepier(); lockViewScript.makeGraphicsGrainier(); //gateCloseScript.PlayLoopingTurulSquawk(); PlayLoopingSquawk.TurulLoopsSquawk.start(); PuzzleManagement.PlayerIsDoingBathroomPuzzle = false; PuzzleManagement.PlayerIsDoingCatPuzzle = false; PuzzleManagement.PlayerIsDoingSicknessPuzzle = true; turulSFXScript.playerHasInteractedWithTurulThisPuzzle = false; turulSFXScript.emersionLightningHasStruckThisPuzzle = false; gameObject.SetActive(false); lockViewScript.HoldItem(PlayerItem.None, null); }
public void Select() { PlayUISounds.UISelectionGhostVoiceSound.start(); lockView.HoldItem(item, sprite); }