private void OnPointUp(BaseEventData arg0) { //GameEntity entity = _context.CreateEntity(); //entity.AddPlayerId(Config.SelfId); //entity.AddSteerPosition(Vector2.zero); // 发送到帧同步服务器 SteerPositionReq req = new SteerPositionReq(); req.X = 0; req.Y = 0; LockStepClientMgr.GetInstance().SendMsg(MsgID.SteerPositionReq, req); }
private void OnClick(BaseEventData arg0) { PointerEventData eventData = (PointerEventData)arg0; //GameEntity entity = _context.CreateEntity(); //entity.AddPlayerId(Config.SelfId); //entity.AddSteerPosition(eventData.position); // 发送到帧同步服务器 SteerPositionReq req = new SteerPositionReq(); req.X = eventData.position.x; req.Y = eventData.position.y; LockStepClientMgr.GetInstance().SendMsg(MsgID.SteerPositionReq, req); }