void Start() { // Init health and UI CurHealth = MaxHealth; // Init ref LockOnV2Ref = Camera.main.gameObject.GetComponent <LockOnV2>(); }
void Start() { mainscript = Camera.main.gameObject.GetComponent <LockOnV2>(); }
void Start() { // Init health and UI CurHealth = MaxHealth; // Init ref LockOnV2Ref = Camera.main.gameObject.GetComponent <LockOnV2>(); }
void Start() { mainscript = Camera.main.gameObject.GetComponent <LockOnV2>(); }