예제 #1
0
        private static async Task <List <FortData> > GetPokeStops(ISession session)
        {
            var mapObjects = await session.Client.Map.GetMapObjects();

            // Wasn't sure how to make this pretty. Edit as needed.
            var pokeStops = mapObjects.Item1.MapCells.SelectMany(i => i.Forts)
                            .Where(
                i =>
                i.Type == FortType.Checkpoint &&
                i.CooldownCompleteTimestampMs < DateTime.UtcNow.ToUnixTime() &&
                (         // Make sure PokeStop is within max travel distance, unless it's set to 0.
                    LocationUtils.RequestDistanceInMeters(
                        session.Settings.DefaultLatitude, session.Settings.DefaultLongitude,
                        i.Latitude, i.Longitude) < session.LogicSettings.MaxTravelDistanceInMeters ||
                    session.LogicSettings.MaxTravelDistanceInMeters == 0)
                );

            return(pokeStops.ToList());
        }
예제 #2
0
        public static async Task Execute(ISession session, CancellationToken cancellationToken)
        {
            cancellationToken.ThrowIfCancellationRequested();

            var distanceFromStart = LocationUtils.RequestDistanceInMeters(
                session.Settings.DefaultLatitude, session.Settings.DefaultLongitude,
                session.Client.CurrentLatitude, session.Client.CurrentLongitude);

            // Edge case for when the client somehow ends up outside the defined radius
            if (session.LogicSettings.MaxTravelDistanceInMeters != 0 &&
                distanceFromStart > session.LogicSettings.MaxTravelDistanceInMeters)
            {
                Logger.Write(
                    session.Translation.GetTranslation(TranslationString.FarmPokestopsOutsideRadius, distanceFromStart),
                    LogLevel.Warning);

                await session.Navigation.Move(new GeoCoordinate(
                                                  session.Settings.DefaultLatitude,
                                                  session.Settings.DefaultLongitude,
                                                  LocationUtils.getElevation(session.Settings.DefaultLatitude,
                                                                             session.Settings.DefaultLongitude)),
                                              null,
                                              session,
                                              cancellationToken);
            }

            session.EventDispatcher.Send(new SpinProgressBarEvent
            {
                Message   = session.Translation.GetTranslation(TranslationString.RequestHumanDistance),
                IsWorking = true
            });

            var pokestopList = await GetPokeStops(session);

            var stopsHit   = 0;
            var RandomStop = 0;
            var rc         = new Random(); //initialize pokestop random cleanup counter first time

            storeRI      = rc.Next(8, 15);
            RandomNumber = rc.Next(4, 11);

            var eggWalker = new EggWalker(1000, session);

            if (pokestopList.Count <= 0)
            {
                session.EventDispatcher.Send(new WarnEvent
                {
                    Message = session.Translation.GetTranslation(TranslationString.FarmPokestopsNoUsableFound)
                });
            }

            session.EventDispatcher.Send(new PokeStopListEvent {
                Forts = pokestopList
            });
            session.EventDispatcher.Send(new SpinProgressBarEvent {
                IsWorking = false
            });

            while (pokestopList.Any())
            {
                cancellationToken.ThrowIfCancellationRequested();

                session.EventDispatcher.Send(new SpinProgressBarEvent
                {
                    Message   = session.Translation.GetTranslation(TranslationString.CalculatingNextPokestop),
                    IsWorking = true
                });

                //resort
                pokestopList =
                    pokestopList.OrderBy(
                        i =>
                        LocationUtils.RequestDistanceInMeters(session.Client.CurrentLatitude,
                                                              session.Client.CurrentLongitude, i.Latitude, i.Longitude)).ToList();

                session.EventDispatcher.Send(new SpinProgressBarEvent {
                    IsWorking = false
                });

                // randomize next pokestop between first and second by distance
                var pokestopListNum = 0;
                if (pokestopList.Count >= 1)
                {
                    pokestopListNum = rc.Next(0, 2);
                }

                var pokeStop = pokestopList[pokestopListNum];
                pokestopList.RemoveAt(pokestopListNum);

                var distance = LocationUtils.RequestDistanceInMeters(session.Client.CurrentLatitude,
                                                                     session.Client.CurrentLongitude, pokeStop.Latitude, pokeStop.Longitude);
                var fortInfo = await session.Client.Fort.GetFort(pokeStop.Id, pokeStop.Latitude, pokeStop.Longitude);

                cancellationToken.ThrowIfCancellationRequested();
                session.EventDispatcher.Send(new FortTargetEvent {
                    Name = fortInfo.Name, Distance = distance
                });

                await session.Navigation.Move(new GeoCoordinate(pokeStop.Latitude, pokeStop.Longitude,
                                                                LocationUtils.getElevation(pokeStop.Latitude, pokeStop.Longitude)),
                                              async() =>
                {
                    // Catch normal map Pokemon
                    await CatchNearbyPokemonsTask.Execute(session, cancellationToken);
                    //Catch Incense Pokemon
                    await CatchIncensePokemonsTask.Execute(session, cancellationToken);
                    return(true);
                },
                                              session,
                                              cancellationToken);

                //Catch Lure Pokemon
                if (pokeStop.LureInfo != null)
                {
                    await CatchLurePokemonsTask.Execute(session, pokeStop, cancellationToken);
                }

                FortSearchResponse fortSearch;
                var       timesZeroXPawarded = 0;
                var       fortTry            = 0;  //Current check
                const int retryNumber        = 50; //How many times it needs to check to clear softban
                const int zeroCheck          = 5;  //How many times it checks fort before it thinks it's softban
                do
                {
                    cancellationToken.ThrowIfCancellationRequested();

                    fortSearch =
                        await session.Client.Fort.SearchFort(pokeStop.Id, pokeStop.Latitude, pokeStop.Longitude);

                    if (fortSearch.ExperienceAwarded > 0 && timesZeroXPawarded > 0)
                    {
                        timesZeroXPawarded = 0;
                    }
                    if (fortSearch.ExperienceAwarded == 0)
                    {
                        timesZeroXPawarded++;

                        if (timesZeroXPawarded > zeroCheck)
                        {
                            if ((int)fortSearch.CooldownCompleteTimestampMs != 0)
                            {
                                break; // Check if successfully looted, if so program can continue as this was "false alarm".
                            }

                            fortTry += 1;

                            session.EventDispatcher.Send(new FortFailedEvent
                            {
                                Name   = fortInfo.Name,
                                Try    = fortTry,
                                Max    = retryNumber - zeroCheck,
                                Looted = false
                            });

                            if (!session.LogicSettings.FastSoftBanBypass)
                            {
                                DelayingUtils.Delay(session.LogicSettings.DelayBetweenPlayerActions, 0);
                            }
                        }
                    }
                    else
                    {
                        if (fortTry != 0)
                        {
                            session.EventDispatcher.Send(new FortFailedEvent
                            {
                                Name   = fortInfo.Name,
                                Try    = fortTry + 1,
                                Max    = retryNumber - zeroCheck,
                                Looted = true
                            });
                        }

                        session.EventDispatcher.Send(new FortUsedEvent
                        {
                            Id            = pokeStop.Id,
                            Name          = fortInfo.Name,
                            Exp           = fortSearch.ExperienceAwarded,
                            Gems          = fortSearch.GemsAwarded,
                            Items         = StringUtils.GetSummedFriendlyNameOfItemAwardList(fortSearch.ItemsAwarded),
                            Latitude      = pokeStop.Latitude,
                            Longitude     = pokeStop.Longitude,
                            InventoryFull = fortSearch.Result == FortSearchResponse.Types.Result.InventoryFull
                        });

                        if (fortSearch.Result == FortSearchResponse.Types.Result.InventoryFull)
                        {
                            storeRI = 1;
                        }

                        break; //Continue with program as loot was succesfull.
                    }
                } while (fortTry < retryNumber - zeroCheck);
                //Stop trying if softban is cleaned earlier or if 40 times fort looting failed.

                await eggWalker.ApplyDistance(distance, cancellationToken);

                if (session.LogicSettings.RandomlyPauseAtStops)
                {
                    if (++RandomStop >= RandomNumber)
                    {
                        RandomNumber = rc.Next(4, 11);
                        RandomStop   = 0;
                        int RandomWaitTime = rc.Next(30, 120);
                        Thread.Sleep(RandomWaitTime);
                    }
                }

                if (++stopsHit >= storeRI)     //TODO: OR item/pokemon bag is full //check stopsHit against storeRI random without dividing.
                {
                    storeRI  = rc.Next(6, 12); //set new storeRI for new random value
                    stopsHit = 0;

                    await RecycleItemsTask.Execute(session, cancellationToken);

                    if (session.LogicSettings.EvolveAllPokemonWithEnoughCandy ||
                        session.LogicSettings.EvolveAllPokemonAboveIv ||
                        session.LogicSettings.UseLuckyEggsWhileEvolving ||
                        session.LogicSettings.KeepPokemonsThatCanEvolve)
                    {
                        await EvolvePokemonTask.Execute(session, cancellationToken);
                    }

                    if (session.LogicSettings.UseLuckyEggConstantly)
                    {
                        await UseLuckyEggConstantlyTask.Execute(session, cancellationToken);
                    }

                    if (session.LogicSettings.UseIncenseConstantly)
                    {
                        await UseIncenseConstantlyTask.Execute(session, cancellationToken);
                    }

                    if (session.LogicSettings.TransferDuplicatePokemon)
                    {
                        await TransferDuplicatePokemonTask.Execute(session, cancellationToken);
                    }

                    if (session.LogicSettings.TransferWeakPokemon)
                    {
                        await TransferWeakPokemonTask.Execute(session, cancellationToken);
                    }

                    if (session.LogicSettings.RenamePokemon)
                    {
                        await RenamePokemonTask.Execute(session, cancellationToken);
                    }

                    if (session.LogicSettings.AutoFavoritePokemon)
                    {
                        await FavoritePokemonTask.Execute(session, cancellationToken);
                    }

                    if (session.LogicSettings.AutomaticallyLevelUpPokemon)
                    {
                        await LevelUpPokemonTask.Execute(session, cancellationToken);
                    }

                    await GetPokeDexCount.Execute(session, cancellationToken);
                }

                if (session.LogicSettings.SnipeAtPokestops || session.LogicSettings.UseSnipeLocationServer)
                {
                    await SnipePokemonTask.Execute(session, cancellationToken);
                }
            }
        }