private void Awake() { m_GameLogic = FindObjectOfType<GameLogicScript>(); m_LocationChanger = FindObjectOfType<LocationChanger>(); m_GameLogic.OnGameStart += OnGameStart; m_WarpTime = -1; m_TimeWarped = false; m_TimeStepSet = false; }
void Awake() { m_LocationChanger = FindObjectOfType<LocationChanger>(); m_Text = GetComponent<Text>(); }