private void Awake()
    {
        m_GameLogic = FindObjectOfType<GameLogicScript>();
        m_LocationChanger = FindObjectOfType<LocationChanger>();

        m_GameLogic.OnGameStart += OnGameStart;

        m_WarpTime = -1;
        m_TimeWarped = false;
        m_TimeStepSet = false;
    }
 void Awake()
 {
     m_LocationChanger = FindObjectOfType<LocationChanger>();
     m_Text = GetComponent<Text>();
 }