private void checkForLocalizationChange(WorldDefinition currentWorld) { Localizer localizer = Service.Get <Localizer>(); if (currentWorld != null && localizer.Language != currentWorld.Language) { localizer.ChangeLanguage(currentWorld.Language); } }
private void checkForLocalizationChange(WorldDefinition currentWorld) { Localizer localizer = Service.Get <Localizer>(); if (currentWorld != null && localizer.Language != currentWorld.Language) { localizer.ChangeLanguage(currentWorld.Language); } }