public override void Act() { LocalizedText localization = textMessage.GetComponent <LocalizedText>(); localization.SetNewKey(key); nameItem = localization.GetTextKey(); textMessage.SetActive(true); if (player.GetInteractTrigger()) { Acting(); } }
public override void Act() { LocalizedText localization = textMessage.GetComponent <LocalizedText>(); localization.SetNewKey(key); nameItem = localization.GetTextKey(); textMessage.SetActive(true); if (player.GetInteractTrigger()) { Acting(); } }