private void VanillaRegistrations() { var fdict = _content.Load <Dictionary <int, string> >("Data\\Furniture"); _furnitureDefaultDesc = _content.LoadString("Strings\\StringsFromCSFiles:Furniture.cs.12623"); foreach (var i in fdict.Keys) { var plac = Placeable.ParseFromFurnitureString(fdict[i], _furnitureDefaultDesc); if (plac.IsError()) { GemfruitMod.Logger.Log(LogLevel.Error, "PlaceableRegistry", plac.UnwrapError().Message); } else { var val = plac.Unwrap(); var r = val.Rect; r.Location = VanillaSpritesheetHelper.FurnitureIdToLocation(i); val.AssignSpriteSheetReference(new ResourceKey("TileSheets\\furniture"), r); val.Key = new ResourceKey(StringUtility.SanitizeName(val.Name)); if (_dictionary.ContainsKey(val.Key)) { val.Key = new ResourceKey(StringUtility.SanitizeName(val.Name) + "_" + i); } Register(val.Key, val); } } var cdict = _content.Load <Dictionary <int, string> >("Data\\BigCraftablesInformation"); foreach (var i in cdict.Keys) { var plac = Placeable.ParseFromBigCraftableString(cdict[i]); if (plac.IsError()) { GemfruitMod.Logger.Log(LogLevel.Error, "PlaceableRegistry", plac.UnwrapError().Message); } else { var val = plac.Unwrap(); var r = val.Rect; r.Location = VanillaSpritesheetHelper.CraftableIdToLocation(i); val.AssignSpriteSheetReference(new ResourceKey("TileSheets\\Craftables"), r); val.Key = new ResourceKey(StringUtility.SanitizeName(val.Name)); if (_dictionary.ContainsKey(val.Key)) { val.Key = new ResourceKey(StringUtility.SanitizeName(val.Name) + "_" + i); } Register(val.Key, val); } } }
public void robinConstructionMessage() { this.exitThisMenu(true); Game1.player.forceCanMove(); if (this.magicalConstruction) { return; } string str1 = "Data\\ExtraDialogue:Robin_" + (this.upgrading ? "Upgrade" : "New") + "Construction"; if (Utility.isFestivalDay(Game1.dayOfMonth + 1, Game1.currentSeason)) { str1 += "_Festival"; } NPC characterFromName = Game1.getCharacterFromName("Robin", false); LocalizedContentManager content = Game1.content; string path = str1; object[] objArray = new object[2] { (object)(LocalizedContentManager.CurrentLanguageCode == LocalizedContentManager.LanguageCode.de ? this.CurrentBlueprint.displayName : this.CurrentBlueprint.displayName.ToLower()), null }; int index = 1; string str2; if (LocalizedContentManager.CurrentLanguageCode != LocalizedContentManager.LanguageCode.de) { if (LocalizedContentManager.CurrentLanguageCode != LocalizedContentManager.LanguageCode.pt && LocalizedContentManager.CurrentLanguageCode != LocalizedContentManager.LanguageCode.es) { str2 = ((IEnumerable <string>) this.CurrentBlueprint.displayName.ToLower().Split(' ')).Last <string>(); } else { str2 = ((IEnumerable <string>) this.CurrentBlueprint.displayName.ToLower().Split(' ')).First <string>(); } } else { str2 = ((IEnumerable <string>)((IEnumerable <string>) this.CurrentBlueprint.displayName.Split(' ')).Last <string>().Split('-')).Last <string>(); } objArray[index] = (object)str2; string dialogue = content.LoadString(path, objArray); Game1.drawDialogue(characterFromName, dialogue); }
public new void robinConstructionMessage() { this.exitThisMenu(true); Game1.player.forceCanMove(); if (this.magicalConstruction) { return; } string str1 = "Data\\ExtraDialogue:Robin_" + (this.upgrading ? "Upgrade" : "New") + "Construction"; if (Utility.isFestivalDay(Game1.dayOfMonth + 1, Game1.currentSeason)) { str1 += "_Festival"; } if (this.CurrentBlueprint.daysToConstruct <= 0) { Game1.drawDialogue(Game1.getCharacterFromName("Robin", false), Game1.content.LoadString("Data\\ExtraDialogue:Robin_Instant", LocalizedContentManager.CurrentLanguageCode == LocalizedContentManager.LanguageCode.de ? (object)this.CurrentBlueprint.displayName : (object)this.CurrentBlueprint.displayName.ToLower())); } else { NPC characterFromName = Game1.getCharacterFromName("Robin", false); LocalizedContentManager content = Game1.content; string path = str1; string str2 = LocalizedContentManager.CurrentLanguageCode == LocalizedContentManager.LanguageCode.de ? this.CurrentBlueprint.displayName : this.CurrentBlueprint.displayName.ToLower(); string str3; switch (LocalizedContentManager.CurrentLanguageCode) { case LocalizedContentManager.LanguageCode.pt: case LocalizedContentManager.LanguageCode.es: str3 = ((IEnumerable <string>) this.CurrentBlueprint.displayName.ToLower().Split(' ')).First <string>(); break; case LocalizedContentManager.LanguageCode.de: str3 = ((IEnumerable <string>)((IEnumerable <string>) this.CurrentBlueprint.displayName.Split(' ')).Last <string>().Split('-')).Last <string>(); break; default: str3 = ((IEnumerable <string>) this.CurrentBlueprint.displayName.ToLower().Split(' ')).Last <string>(); break; } string dialogue = content.LoadString(path, (object)str2, (object)str3); Game1.drawDialogue(characterFromName, dialogue); } }