void Awake () { instance = this; DontDestroyOnLoad(gameObject); #if (UNITY_ANDROID || UNITY_IPHONE) && !UNITY_EDITOR DataPath = Application.persistentDataPath + "/localization/"; #elif UNITY_EDITOR DataPath = "StoredData/localization/"; #endif eventsListener = AMPSListener.CreateInstance("LocalizationAmpsListener"); }
void Awake() { instance = this; DontDestroyOnLoad(gameObject); #if (UNITY_ANDROID || UNITY_IPHONE) && !UNITY_EDITOR DataPath = Application.persistentDataPath + "/localization/"; #elif UNITY_EDITOR DataPath = "StoredData/localization/"; #endif eventsListener = AMPSListener.CreateInstance("LocalizationAmpsListener"); }